Rebel Provinces & Strategy


Rule 11.22 (original rulebook) allows the Primary Rebel to use any money in a Secondary Rebel's Personal Treasury "as if it were his own".

Following is a list of all the Provinces sorted by Average Net Income during a Rebellion after taking into account required Base Force maintenance. Note that all of a Rebel Province's Income is deposited into a Secondary Rebel Governor's Personal Treasury.

For example, a Developed Province of Sicily (Net = 49) can pay maintenance for 24 Rebel legions (2x24=48) each and every turn as long as it returns all of its Provincial Forces to the Pool.

Province
Income
Base
Net
Egypt 81.5 20 61.5
Sicily 53.0 4 49.0
Asia 69.5 22 47.5
Greece 55.0 20 35.0
Sicily 38.5 4 34.5
Cisalpine Gaul 32.5 4 28.5
Narbonese Gaul 29.0 4 25.0
Africa 41.0 18 23.0
Bithynia-Pontus 41.0 18 23.0
Asia 44.5 22 22.5
Syria 40.0 18 22.0
Nearer Spain 25.0 4 21.0
Greece 39.5 20 19.5
Further Spain 27.0 8 19.0
Cisalpine Gaul 20.0 2 18.0
Crete-Cyrene 30.0 14 16.0
Transalpine Gaul 28.0 12 16.0
Illyricum 22.0 8 14.0
Africa 25.5 16 9.5
Narbonese Gaul 11.0 2 9.0
Sardinia-Corsica 10.0 2 8.0
Syria 26.0 18 8.0
Cilicia-Cyprus 23.0 16 7.0
Crete-Cyrene 19.0 12 7.0
Nearer Spain 9.0 2 7.0
Further Spain 6.0 4 2.0
Transalpine Gaul 8.0 6 2.0
Sardinia-Corsica -1.0 0 -1.0
Bithynia 11.0 14 -3.0
Illyricum 1.0 4 -3.0
Cilicia-Cyprus 6.0 14 -8.0

Bold Provinces are Developed.
Income = Average Total Provincial Income including Personal, State, and Local Taxes.
Base = Maintenance Cost for Province's Base Force.
Net = Average Income that can be used to finance a Rebel if all Provincial Forces are disbanded.

Rebellion Strategy

Victorious Commander as Primary Rebel

One obvious strategy is to have one or more Provinces rebel as Secondary Rebels so that the Primary Rebel can use their Provincial Income to help maintain the Legions under his command. The Primary Rebel in this case is only limited by the number of Legions that follow him as a result of Allegiance die rolls.

Provincial Governor as Primary Rebel

One huge advantage of a Governor as a Primary Rebel is that ALL his Legions follow him automatically. No Allegiance Rolls are required! The only problem here though is how to get all of Rome's Legions assigned to the Province. The solution is quite simple; all it takes is one successful vote in the Senate and that Faction is all set to win the game. That Faction just needs to control the Senate (i.e. cast more votes than all other Factions combined) for one vote - which usually means he needs enough money in his Personal Treasuries to bribe votes to guarantee passage. It also usually means that the Faction must be the Presiding Magistrate since Bribes are generally only effective when the bribing player votes last. The only thing stopping the Faction from winning are opposing Tribunes. The other players will need at least two Tribunes to prevent this strategy - one to Veto the Presiding Magistrate's  first proposal and a second to make their own proposal regarding Force deployment. Another important item is that the Governor of the Province that will Rebel must have just been assigned to that Province this Senate Phase, otherwise he could be Recalled by the Senate and replaced by another Senator (preferably one that is unaligned in the Forum).

For example: There are 25 Legions in Rome and Calpurnius is Presiding Magistrate (Rome Consul). Caesar, in the same faction, is Governor of a Developed Sicily - he was just assigned to that Province so cannot be Recalled. Caesar's faction has enough money to  bribe for passage of one proposal. Calpurnius makes a proposal to send all 25 Legions to Sicily. One of the other factions plays a Tribune to Veto this proposal. A second Tribune is played (before Calpurnius gets a chance to make another proposal) to propose that all Legions be distributed evenly between Provinces controlled by all factions. Calpurnius in turn Vetoes this proposal with his own Tribune and makes a second proposal to send 24 Legions to Sicily. The other players are out of Tribunes and Caesar's faction bribes passage of the proposal through; the 24 Legions are assigned to Sicily (note that Legions cannot be recalled in the same turn that they are assigned). During the upcoming Revolution Phase, all 24 Legions follow Caesar automatically (no Allegiance rolls are needed since this is a Provincial Rebellion). Caesar immediately Marches on Rome. During the Revenue Phase, Sicily generates 49 talents of income all of which goes to supporting Caesar's 24 Legions - Caesar disbands Sicily's Provincial Forces to avoid paying maintenance for them (if Caesar had fewer Legions or money in his Personal/Faction Treasury he could keep some of the Provincial Forces as well). During the next Combat Phase, Rome will only have 1 Legion to send to fight Caesar. Before combat though, any Veteran Legions in Caesar's army that are aligned to a Loyal Senator are transferred to Rome's army. Caesar should still have an excellent chance to win the game.

Veteran Legions Aligned to a Loyal Senator

If you have enough money, you should always keep and maintain Veteran Legions that are aligned to a Loyal Senator even though these Legions will revert to the Senate's control just before the battle. The reason for keeping them is that it's possible that the Senator to whom these Legions are aligned to will die by Mortality Chit or Assassination sometime between when the Rebellion is declared and when the battle is fought. Since such Legions would then be unaligned, they would remain with the Rebel and not revert to Senate control.

Mucking about in Rome

The Rebel should try to keep at least one Senator in Rome during the upcoming Senate Phase. This Senator could assist the Rebellion in various ways including:
1. Assassinating the Dictator/Consul or a Senator that has aligned Legions in the Rebel's army.
2. Vetoing proposals made to send Legions to attack the Rebel.

Rebel Faction and Presiding Magistrate

If the Rebel Faction also controls the HRAO in the Senate Phase preceeding the Rebellion, the HRAO might be wise to deliberately reduce his Popularity to improve the chance of a People Revolt during the next Population Phase. A People Revolt results in the Rebel winning the game. Some ways to reduce one's Popularity:

1. Vote against a Land Bill.
2. Propose a Land Bill Repeal. This can only get the HRAO to 0 Popularity but it could also increase the Unrest if passed.
3. Take increased Grain Concession Income during a drought.
4. Play Murder of a Tribune or Open Bodyguard.

Also deliberately reducing the State Treasury (by building unecessary Fleets for instance) might help the Rebel as well.