Rebel Provinces & Strategy
Rule 11.22 (original rulebook) allows
the Primary Rebel to use any money in a Secondary Rebel's Personal
Treasury "as if it were his own".
Following is a list of all the Provinces sorted by Average Net Income
during a Rebellion after taking into account required Base Force
maintenance. Note that all of a Rebel Province's Income is deposited
into a Secondary Rebel Governor's Personal Treasury.
For example, a Developed Province of Sicily (Net = 49) can pay
maintenance for 24 Rebel legions (2x24=48) each and every turn as long
as it returns all of its Provincial Forces to the Pool.
Province
|
Income
|
Base
|
Net
|
| Egypt |
81.5 |
20 |
61.5 |
| Sicily |
53.0 |
4 |
49.0 |
| Asia |
69.5 |
22 |
47.5 |
| Greece |
55.0 |
20 |
35.0 |
| Sicily |
38.5 |
4 |
34.5 |
| Cisalpine
Gaul |
32.5 |
4 |
28.5 |
| Narbonese
Gaul |
29.0 |
4 |
25.0 |
| Africa |
41.0 |
18 |
23.0 |
| Bithynia-Pontus |
41.0 |
18 |
23.0 |
| Asia |
44.5 |
22 |
22.5 |
| Syria |
40.0 |
18 |
22.0 |
| Nearer
Spain |
25.0 |
4 |
21.0 |
| Greece |
39.5 |
20 |
19.5 |
| Further
Spain |
27.0 |
8 |
19.0 |
| Cisalpine Gaul |
20.0 |
2 |
18.0 |
| Crete-Cyrene |
30.0 |
14 |
16.0 |
| Transalpine
Gaul |
28.0 |
12 |
16.0 |
| Illyricum |
22.0 |
8 |
14.0 |
| Africa |
25.5 |
16 |
9.5 |
| Narbonese Gaul |
11.0 |
2 |
9.0 |
| Sardinia-Corsica |
10.0 |
2 |
8.0 |
| Syria |
26.0 |
18 |
8.0 |
| Cilicia-Cyprus |
23.0 |
16 |
7.0 |
| Crete-Cyrene |
19.0 |
12 |
7.0 |
| Nearer Spain |
9.0 |
2 |
7.0 |
| Further Spain |
6.0 |
4 |
2.0 |
| Transalpine Gaul |
8.0 |
6 |
2.0 |
| Sardinia-Corsica |
-1.0 |
0 |
-1.0 |
| Bithynia |
11.0 |
14 |
-3.0 |
| Illyricum |
1.0 |
4 |
-3.0 |
| Cilicia-Cyprus |
6.0 |
14 |
-8.0 |
Bold Provinces are Developed.
Income = Average Total Provincial Income including Personal, State, and
Local Taxes.
Base = Maintenance Cost for Province's Base Force.
Net = Average Income that can be used to finance a Rebel if all
Provincial Forces are disbanded.
Rebellion Strategy
Victorious Commander as Primary Rebel
One obvious strategy is to have one or more Provinces rebel as
Secondary Rebels so that the Primary Rebel can use their Provincial
Income to help maintain the Legions under his command. The Primary
Rebel in this case is only limited by the number of Legions that follow
him as a result of Allegiance die rolls.
Provincial Governor as Primary Rebel
One huge advantage of a Governor as a Primary Rebel is that ALL his
Legions follow him automatically. No Allegiance Rolls are required! The
only problem here though is how to get all of Rome's Legions assigned
to the Province. The solution is quite simple; all it takes is one
successful vote in the Senate and that Faction is all set to win the
game. That Faction just needs to control the Senate (i.e. cast more
votes than all other Factions combined) for one vote - which usually
means he needs enough money in his Personal Treasuries to bribe votes
to guarantee passage. It also usually means that the Faction must be
the Presiding Magistrate since Bribes are generally only effective when
the bribing player votes last. The only thing stopping the Faction from
winning are opposing Tribunes. The other players will need at least two
Tribunes to prevent this strategy - one to Veto the Presiding
Magistrate's first proposal and a second to make their own
proposal regarding Force deployment. Another important item is that the
Governor of the Province that will Rebel must have just been assigned
to that Province this Senate Phase, otherwise he could be Recalled by
the Senate and replaced by another Senator (preferably one that is
unaligned in the Forum).
For example: There are 25 Legions in Rome and Calpurnius is Presiding
Magistrate (Rome Consul). Caesar, in the same faction, is Governor of a
Developed Sicily - he was just assigned to that Province so cannot be
Recalled. Caesar's faction has enough money to bribe for passage
of one proposal. Calpurnius makes a proposal to send all 25 Legions to
Sicily. One of the other factions plays a Tribune to Veto this
proposal. A second Tribune is played (before Calpurnius gets a chance
to make another proposal) to propose that all Legions be distributed
evenly between Provinces controlled by all factions. Calpurnius in turn
Vetoes this proposal with his own Tribune and makes a second proposal
to send 24 Legions to Sicily. The other players are out of Tribunes and
Caesar's faction bribes passage of the proposal through; the 24 Legions
are assigned to Sicily (note that Legions cannot be recalled in the
same turn that they are assigned). During the upcoming Revolution
Phase, all 24 Legions follow Caesar automatically (no Allegiance rolls
are needed since this is a Provincial Rebellion). Caesar immediately
Marches on Rome. During the Revenue Phase, Sicily generates 49 talents
of income all of which goes to supporting Caesar's 24 Legions - Caesar
disbands Sicily's Provincial Forces to avoid paying maintenance for
them (if Caesar had fewer Legions or money in his Personal/Faction
Treasury he could keep some of the Provincial Forces as well). During
the next Combat Phase, Rome will only have 1 Legion to send to fight
Caesar. Before combat though, any Veteran Legions in Caesar's army that
are aligned to a Loyal Senator are transferred to Rome's army. Caesar
should still have an excellent chance to win the game.
Veteran Legions Aligned to a Loyal Senator
If you have enough money, you should always keep and maintain Veteran
Legions that are aligned to a Loyal Senator even though these Legions
will revert to the Senate's control just before the battle. The reason
for keeping them is that it's possible that the Senator to whom these
Legions are aligned to will die by Mortality Chit or Assassination
sometime between when the Rebellion is declared and when the battle is
fought. Since such Legions would then be unaligned, they would remain
with the Rebel and not revert to Senate control.
Mucking about in Rome
The Rebel should try to keep at least one Senator in Rome during the
upcoming Senate Phase. This Senator could assist the Rebellion in
various ways including:
1. Assassinating the Dictator/Consul or a Senator that has aligned
Legions in the Rebel's army.
2. Vetoing proposals made to send Legions to attack the Rebel.
Rebel Faction and Presiding Magistrate
If the Rebel Faction also controls the HRAO in the Senate Phase
preceeding the Rebellion, the HRAO might be wise to deliberately reduce
his Popularity to improve the chance of a People Revolt during the next
Population Phase. A People Revolt results in the Rebel winning the
game. Some ways to reduce one's Popularity:
1. Vote against a Land Bill.
2. Propose a Land Bill Repeal. This can only get the HRAO to 0
Popularity but it could also increase the Unrest if passed.
3. Take increased Grain Concession Income during a drought.
4. Play Murder of a Tribune or Open Bodyguard.
Also deliberately reducing the State Treasury (by building unecessary
Fleets for instance) might help the Rebel as well.