Republic of Rome Complete Errata
A compilation of all errata (both
official an unofficial) by
Roberto Ullfig
Version 2.0
Updated
March 22 2008 (changes are dated and in red)
Statesman
C. Julius Caesar - Creates 2
Veteran Legions as a victorious Governor as well.
Crassus - Doubles only base
Senatorial Income (gains 2t or 6t if FL) and Concession Income.
M. Fulvius Flaccus - He may
claim the Land Commissioner Concession only during the Senate Phase any
time after Prosecutions. He can
only claim the card if there is a Land Bill in effect at the time.
L. Licinius
Lucullus - His
special ability is not in effect when he is Governor. If he
"must be recalled", then he automatically returns to Rome immediately
after all required Senate actions next turn (after prosecutions and
vacant governorships have been assigned). A combat result of Standoff
still creates a veteran legion and prevents that war from attacking a
Province that turn.
Pompey - Has a Military Rating
of 2 when considering Minimum Force requirement.
Scipio
Aemilianus - Voids Spanish Revolts D/S not Spanish War
D/S.
Intrigue
Mob Incited to
Violence - The player that
plays this card must use the Oratory rating of one of his own senators
in Rome.
Murder of
a Tribune/Graft - This card
can be used to cancel any proposal made by a Tribune - not just
"nominations" as stated on the card.
Open Bodyguard - Can only be
played on a Senator belonging to the faction playing the card.
Proscription
- For purposes of determining
the HRAO,
all Victorious Commanders are considered to be in Rome when this card
is played so for example if the Dictator defeats the Rebel he is
considered the HRAO. The HRAO places all the money generated from this
card into his Personal Treasury. Any player
may play this card but its effects only come into play if the HRAO
agrees, if the HRAO does not agree the card is discarded. Note
that all Knights belonging to all factions are eliminated. [8/5/07]
Leaders
Cleopatra VII - If already in
play, this
card is discarded when the Alexandrine War is discarded or returned to
the deck. Any player may play
this card and its effects come into play whether or not the Commander
agrees.
Viriathus - Only matches Spanish Revolts; however, he does
not match that war if Spain is not yet a Province in which case he goes
to the Curia where he makes aging rolls normally.
Events
2nd Catiline
Conspiracy - Only
senators in Rome may be killed by the effects of this card. The HRAO
may not name his own faction as the target.
Enemy's
Ally
Deserts/Enemy Mercenaries Desert - These events reduce the War card's
total strength, after matching war multipliers have been applied.
Rhodian
Maritime
Alliance - The
fleets are disbanded at the end of the Combat Phase in which the
current War (active or inactive) requiring the most fleets (Fleet
Support Number + Modified Fleet Strength) is
defeated. The card can only be rejected by the Senate on the turn of
the card's appearance, in which case the fleets are immediately
returned. The card remains in the Forum until either rejected or the
defeated War condition is met. If there are two wars requiring the most
fleets then defeat of one of the wars will end the alliance.
Trial of Verres - Personal
income can only be reduced to a minimum of 0; the state should not have
to pay more as a result of this event.
Wars
Social War - Does not activate
inactive Wars that do not have a matching War listed on the card,
such as Invasion of Britain and Invasion of Germany; however, activates all inactive
Revolts (i.e. Wars that do not generate any Spoils of War that are
currently inactive). [05/17/07]
[This ruling is more like a house rule - it's difficult to determine
the intent from the text of the card. Revolts can become inactive by
Provincial Victories and it would be interesting to have a card that
reactivates them. In effect the Social War does not affect: Germanic
Migrations, Jugurthine War, Parthian War, Alexandrine War, Invasion of
Britain, Invasion of Germany, and Syrian War (if Syria is not a
Province).] [8/7/07]
2nd Cilician
Pirates -
Defeat of this War creates
Crete-Cyrene. Attack order is: [Attacks: Cilicia-Cyprus,
Crete-Cyrene].
Spanish
Revolts/Numantine
War/Sertorian Revolt -
These wars are Inactive when drawn if
Nearer Spain has not yet been created. If Nearer Spain is later created
(via defeat
of the 2nd
Punic War), move
these wars to the Forum during the succeeding Revolution Phase - they
become Active immediately which means that the State must pay 20
Talents for each of them. These wars remain Inactive regardless of what
any other card may say.
Provinces
Bithynia/Bithynia-Pontus -
Bithynia-Pontus can be created
by normal development of Bithynia or
by
defeat of the 3rd Mithridatic War.
Bithynia-Pontus
will revert to its Bithynia side
if overrun by Barbarian Raids
or reconquered by Rome after it had been conquered by a war. Wars that
attack Bithynia-Pontus
also attack Bithynia.
Crete-Cyrene - is created by
either Ptolemy-Apion
Bequest
or defeat of 2nd Cilician Pirates.
Laws
Acilian Law
The Senator controlling the
Knights need not be in Rome when determining the faction with the most
Knights. Use a die roll to break ties between factions with the same
number of Knights. If later during the same Senate Phase the faction
with the most Knights changes and a fine has yet to be assessed then
that faction regains the power to fine during that phase.
Calpurnian
Law - Fines can be
levied at any time following Censor election, so the
outgoing Censor cannot use this law's power. The money must come first
from the Personal Treasury of the ex-governor - his Faction Treasury is
used to cover any shortfall. Other senators in his faction
are not liable to pay.
If a
senator (and/or Faction Treasury) is unable to pay the complete fine,
his Influence and
Popularity are reduced by an amount equal to the shortfall. The money is paid to the Bank not to the
State. [2/21/08]
Gabinian Law - If more than
one Faction wishes to recruit Legions/Fleets and there are not enough
units to go around then use HRAO order (though the official need not be
in Rome to be considered) to determine which Faction gets
to recruit all its Legions/Fleets first. Dictator's Faction builds
first, Rome Consul's Faction next, etc... Rebels may not use this law's power
[8/5/07].
Manilian Law - If a commander
moves his force to an inactive war that war becomes active immediately
and the state must pay 20 Talents
for an Active War during the upcoming Revenue Phase.
Note that a commander who uses this law's power becomes a Proconsul in
all respects and can therefore be
recalled by the Senate. Also note
that when the war is activated it will prevent provincial income in
applicable provinces next revenue phase as well. [9/7/07]
Vatinian Law
"Hereafter, a Senator may govern one
or more Provinces through a Legate
while remaining in Rome in some other office or commanding an Army in
the field."
The above is the
original text of the
card. It opens up a Pandora's Box
of questions that need answering. The following is my interpretation of
how the card should work. These rules were written with PBEM games in
mind.
1. An aligned Senator can be
Governor of more than one Province at the
same time. An unaligned Senator can be Governor of only one Province at
the same time.
2. A Senator must be in Rome to be
proposed for a Governorship. He can
be proposed for multiple Governorships in the same or different
proposals. He can be
proposed for a Governorship even if he currently holds another Office.
3. A Governor can only reside in one
Province at any one time. A
Governor may also opt to reside in none of his Provinces. A Governor
may not reside in any of his Provinces if he currently holds an Office
other than a Governorship.
4. When a Senator is elected to a
Governorship he has the option either
to reside in a Province he has just been assigned to govern or to stay
in Rome. He must stay in Rome if he
holds an Office other than a Governorship. An unaligned Senator will
always reside in his Province.
5. A Governor can leave Rome to
reside in one of his Provinces at any
time during the Senate Phase after Prosecutions have been held - unless
he holds an Office other than a Governorship. A Governor cannot travel
between his Provinces.
6. A Governor may return to Rome
from a Province only at the end of the
Revenue Phase. A Governor must return to Rome at this time if the term
for the Province he is currently residing in just ended.
7. A Province whose Governor is
currently not residing in it is said to
be ruled by Legate.
8. A Corrupt Governor can only be
Prosecuted and/or fined via Calpurnian Law on the turn
that his Governorship ends. He may be Prosecuted and/or fined once for
each Province from which he collected Personal Income. It's
possible for a Governor to avoid Prosecution by staying away from Rome
in one of his other Provinces.
9. Note that via the Recall rule
(9.622), a Governor can be stripped of
his Province before his Term expires by having a new Governor elected
in his place. Since Governor Recalls occur after Prosecutions, a
Corrupt Governor thus recalled will avoid Prosecution; though he can
still be fined.
Legate
If a Province has a Governor but he
is currently not residing in it,
the Province is said to be ruled by Legate and follows these rules:
1. The Province continues to
generate all Revenue normally. The absent
Governor may even collect Personal Revenue, in which case he is
considered Corrupt.
2. The Province's Military Rating is
0. No Mortality Chits are drawn in
battle. The Governor cannot be killed in battle since he is not
residing in the
Province.
3. The Province may not Rebel.
[Optionally,
the Province may Rebel if it belongs to a Primary Rebel. Players should
agree before starting.]
4. The Province may still be
Developed normally. The absent Governor
receives 3 Influence if the Province Develops.
Sequence of Play
3.III There is only one round
of bidding for each additional initiative.
3.III.4 A faction cannot both
appoint a FL and sponsor Games in the same initiative. If a faction has
no FL then he must appoint one - he cannot sponsor Games instead.
Mortality Phase
5.1 Mortality chits are not
returned to the cup until after the draw is complete, except for the
Draw 2 chits, which are
returned immediately. All chits are returned
to the cup after the draw is complete.
5.11 The Gracchii and Licinii Statesman may be in
different factions. If one faction controls the Family Card for either
Statesman, then that faction must be the first to play the Statesman.
Once played, any other faction may play the other Statesman.
5.3 A FL can only be lost if he
is killed as a caught assassin, executed due to an Assassination
Prosecution, or is a Statesman that dies without the Family Card in
play. The faction cannot assign a new FL immediately when he dies but
must wait until the next Forum Phase.
5.3 A faction is eliminated
from the game when its last senator is killed as a caught assassin or
executed due to
an Assassination Prosecution. When a faction is
eliminated the number of players in the game is reduced by one. Extra
initiatives during the Forum Phase must be bid for. A faction that is
eliminated must return its red cards in hand to the deck for reshuffle.
5.3 A faction that loses its
last senator in circumstances unrelated to attempting an assassination
immediately draws the top senator in the Curia to use as his FL; unless
someone else controls the Statesman (the drawn card then goes to the
player with the Statesman) in which case he continues to draw from the
Curia. If
there are no senators left in the Curia he sorts through the deck until
he finds a senator to use. If there are no senators in the deck,
that player is eliminated
from the game. [This should only occur when all senators are in play in
other player's factions and the player's last senator was a Statesman.]
Revenue Phase
6.1 A Captive senator does not
receive any income.
6.1 Rebel Force Maintenance
occurs after Personal Income is received by each senator but before
money can be redistributed to the Faction Treasury, so only money that
began the turn in the Faction Treasury can be used for Rebel Force
Maintenance - along with any
money in the Personal Treasuries of rebels.
6.1 A Rebel can decide which legions he will pay to maintain returning
those he will not maintain to the State. The State must then pay to
maintain such legions that have been returned by the Rebel. [2/27/08]
6.1 Contributions to the State
can be made with money that began the turn in the Faction Treasury.
6.12 Evil Omens subtracts 1 from
Provincial Personal and State Income, not from the die roll. Some
Provinces like Sardinia-Corsica
take the negative value of the roll and subtracting from the die roll
would actually increase the income instead of decreasing it as was the
intent.
6.14 Rebel Governors do not
roll for Province Development.
6.22 All Active Wars cost the
State 20 talents whether or not it is stated on the War card.
6.22 A senator not in Rome may
contribute to the State.
6.3 Faction Income is
distributed simultaneously. A senator not in Rome can take part in the
redistribution. Previously allocated funds can be redistributed.
[Exception: Exiles, Rebels, and Captives cannot take part in
redistribution.]
Forum Phase
7.31 When played, a Statesman
takes over any Prior Consul marker on his Family Card.
7.312 This should read as
Condition A _or_ Condition B.
7.312 If two Statesman with the
same ID are in play (Licinii
or Gracchii) and the one with
a Family Card dies, the Family Card is transferred to the other
Statesman even if the Family Card is a FL. The player who lost his FL
must assign a new one during the next Forum Phase.
7.312 Statemen that void D/S
numbers only void those on the War card listed - not those on Enemy
Leader cards.
7.32 A senator must take
Concession income for each Concession he's assigned and so therefore
cannot avoid prosecution.
7.33 An newly drawn
Active War is never considered Unprosecuted until the next
Combat Phase.
7.331 An Inactive War that requires a Naval
Battle is also
activated if a force consisting only of Fleets is sent to attack it.
7.332 Delete "those with
matching illustrations". In order for a War to match it must be
literally specified on the card.
7.332 Numantine, Spanish Revolts, and Sertorian Revolt do not match. Viriathus matches only Spanish Revolts.
7.34 Hannibal causes
Tax Farmer Destruction Rolls only when the 2nd Punic War is active.
7.34 Spartacus causes Tax Farmer
Destruction Rolls only when the Gladiator
Slave Revolt is active.
7.35 Provincial Forces, related
to a Pretender or Internal Disorder event, function
just like
Provincial Forces on a War card for purposes of strength and taking
losses.
7.351 Note that the Bequest cards specify 3
legions and 3 fleets while the rulebook specifies at least 3 legions and 3 fleets. The
rulebook is correct. [8/2/07]
7.355 Evil Omens subtracts one from ALL rolls except Initiative Rolls and Random Event Rolls. Evil
Omens adds one to Persuasion Rolls.
7.36 Discarded Intrigue cards
are discarded face-up.
7.363 Knights loyal to
senators not in Rome are also considered when determing who benefits
from the Acilian
Law.
7.363 A
Law card may not be played after the HRAO calls to adjourn the Senate
unless a Tribune is played to keep the session open. [9/2/07]
7.37 An Intrigue card which was
traded
outside the Revolution Phase can be selected due to play of Influence Peddling.
7.37 An Intrigue card stolen by
Influence
Peddling cannot be
played until the next Revolution Phase.
7.372 Add "anything having to
do with agreeing (not) to rebel" to the list of open deals that cannot
be enforced.
7.4 A senator not in Rome may
sponsor Games.
7.4. A senator's Popularity is
limited to being between -9 and +9.
7.5 Any senator in Rome may use
the Seduction card.
7.511 Historically opposed
Statesmen retain their +7 loyalty modifier for alignment.
7.511 The Gracchi brothers have
a loyalty of 0 when they are on different factions, not on the same
faction.
7.511 If Statesman A is opposed
to Statesman B it is not necessarily the case that Statesman B is
opposed to Statesman A. For example, if Pompey and Lucullus are in the same faction,
only Lucullus has a Loyalty
of 0.
7.512-7.514 The persuading
senator may not use his Faction Treasury in the attempt. All other
players may use their Faction Treasury but only to defend against the
Persuasion Attempt.
Senate Phase
9.22 A Tribune cannot be played
to make a proposal to adjourn the Senate.
9.22 A Tribune can be played during a proposal that would send the HRAO
off to war (hence adjourning the Senate) but if the war proposal passes
9.24 The current Dictator
cannot be nominated as Consul but the
Master of Horse can. This restriction is lifted when the Tradition Erodes card is played.
9.24 & 9.91 A senator
cannot refuse to
be Master of Horse.
9.34 The Censor is considered
the Presiding Magistrate during a prosecution. The Censor loses one
influence whenever a prosecution is defeated
by unanimous vote. He does not have the option of stepping down.
9.34 When the current Presiding
Magistrate steps down due to unanimous defeat of his proposal, the next
HRAO becomes Presiding Magistrate for the remainder of the current
Senate Phase. This new Presiding Magistrate takes on all functions of
the HRAO for the rest of the current Senate Phase only. This can happen
multiple times during a Senate Phase.
9.34 A senator that proposes a
motion using a Tribune does not lose one Influence if the motion is
voted down unanimously.
9.41 In order to be prosecuted
for an office, the senator must have held that office since the end of
the previous Senate Phase (not during the previous Turn as the rules
state).
9.41 The prosecutor in a
successful Major prosecution gains half of the total Influence of the
executed defendant. If the defendant goes into Exile, the prosecutor
gains half of whatever Influence was lost by the Statesman. In either
case, the prosecutor gets the defendant's Prior Consul marker if he had
one.
9.41 A senator cannot be
prosecuted twice for the same offense. He can be prosecuted twice for
separate offenses.
9.411 A successful Minor
prosecution does not strip the prosecuted senator of any office he is
currently holding.
9.412 A Censor cannot be
prosecuted except in the case of an Assassination Prosecution. A Censor
cannot name
himself as a Prosecutor.
9.421 An Exiled Statesman only
loses positive Popularity - he keeps any negative Popularity.
9.423 A Statesman can be
recalled during the same Senate Phase that he was Exiled. If the Family
Card of a
recalled Exile is in play as a FL then the Statesman returns to the
faction that controls that FL; otherwise, the faction that casts the
most votes for his recall can acquire him by rolling a DR (+1 for Evil Omens). If the
result is <= the Statesman's Loyalty, that faction acquires the
Statesman and his Family Card even if it belongs to another faction. If
the DR is > the Statesman's Loyalty (or if two or more factions cast
the same number of votes for his recall) then the Statesman returns to
the faction that controls the Family Card unless the Statesman is a Licinii or Grachii in which case he
returns to the faction that controls the other Licinii or Grachii Statesman; otherwise, the Statesman returns to
the Forum.
9.44 The Popular Appeal table
should be re-worded. All positive votes gained
are considered votes "against" the proposal, all negative votes are
considered votes "for" the proposal. The player rolling must add the
results of the roll to his vote.
9.611 All concessions are
destroyed at the very end of the Forum Phase after Curia Rolls have
been made. A Grain concession does not get a Curia Roll if the war that
destroyed it is still active and
in play. [02/01/08]
9.62 If a multiple Governor
proposal is rejected, the individual senators may still be nominated
for Governor. The only restriction is that the same proposal cannot be
proposed a second time.
9.621 A senator that just finished a term as
Governor loses his right to reject being elected to a new Governorship
if there are no other eligible candidates in Rome. [02/27/08]
9.627 All provinces must have a
governor at the end of the Senate Phase. If a governor dies during the
Senate Phase (after all open governorships have been assigned) the
Senate must elect a new governor at the earliest opportunity. If a
governor dies during a proposal sending the Presiding Magistrate away
from Rome, then that proposal is suspended until a new governor is
elected. This rule should only occur when the Vatinian Law is in effect since a
governor away from Rome cannot die during the Senate Phase.
9.64 A legion cannot be both
built and disbanded during the same Senate Phase.
9.64 A war proposal must
specify which Veteran legions are sent.
9.641 A Garrison sent to a
Province cannot be recalled in the same Senate Phase.
9.67 CFL cannot be
proposed while the Censor is Presiding Magistrate during Prosecutions.
As soon as a Censor is elected he
becomes the Presiding Magistrate.
9.67 CFL nominations can only
be made with a Tribune or by the Presiding Magistrate.
9.7 A Tribune can be used to
make the very first proposal (for Consuls) of the Senate Phase.
9.72 A Tribune cannot veto a
Dictator's appointment. A Tribune can veto a Dictator's election.
9.8 A faction cannot
assassinate one of its own senators.
Assassin cards must be played by the player making the assassination
attempt. [8/5/07]
9.82 If a senator which is to
be one of the recipients of a proposal
dies during the vote, that proposal is voided and any Tribune played to
initiate the proposal is lost. If the Presiding Magistrate dies, the
vote continues with the next HRAO acting as Presiding Magistrate. If
the Prosecutor dies, the prosecution is voided but still counts towards
the Censor's limit. If the Censor dies during the Prosecution step, the
current prosecution is voided and no more prosecutions are possible. A
senator's vote is counted even if he is dead by the end of the vote
(as long as he voted before he died). An Assassination
Prosecution only temporarily suspends the current proposal; the
proposal continues after the prosecution is resolved, if possible. A
Land Bill vote is
never voided by the death of a senator.
9.83 When a Bodyguard is used,
re-rolls for possible capture are modified by played Assassin and used
Bodyguard cards.
9.84 A caught FL assassin is
killed; the FL marker is removed and mortality
chits are drawn for his faction as if he were found guilty. There is no
Assassination Prosecution in this case. His faction
must assign a new FL during
his next Forum phase.
9.84 The FL of a caught
assassin that is not in Rome is not prosecuted; however, he still loses
5 Influence.
9.84 The Censor determines the
Voting Order in an Assassination Prosecution. If there is no Censor,
then the current Presiding Magistrate
determines Voting Order. If there
is no Presiding Magistrate because the Consuls have not yet decided on
which office (Field/Rome) to hold, then a die is rolled immediately to
randomly select the Rome Consul. [3/22/08]
9.9 For purposes of Dictator eligibilty,
treat the 1st Punic War as two wars of strength 10 if there is no Fleet
Victorious
marker on it. [8/2/07]
9.91 Dictator elections may be
held by the Presiding Magistrate until one is elected or there are no
more candidates.
Only one Dictator may be elected or appointed per turn, if he is
assassinated another one cannot take his place.
9.92 The Master of Horse must
also surrender his office when Consuls are elected.
9.92 & 10.7 If the Dictator
becomes a Proconsul, the Master of Horse returns to Rome during the
Revolution Phase without an office.
Combat Phase
10.11 The Military Ratings
added by both the Dictator and Master
of Horse combined cannot be greater than the strength of the army. This
rule also applies to Governors.
A Governor cannot add
more to his total strength than the strength of all his forces (ex: if
Julius is in Cisalpine Gaul with a base strength of 1 and no provincial
units, his total strength will only be 2 not 5).
10.11 Legions and Fleets only return to Rome
if Victorious even if the Commander is killed or captured. See the
section on Automatic Recalls for further clarification. [8/2/07]
10.12 If a Commander is given
only Fleets (in order to attack a Naval Battle) and is Victorious he
must return to Rome. He is not made a Proconsul.
10.12 When a war is returned to
the deck for any reason, it loses any Fleet Victorious marker.
10.12 If the Commander is killed in a
Victorious Naval Battle, the Land Battle may not be fought. The
Master of Horse can never take the place of a killed Dictator in this
case; however, if the Master of Horse is killed in the Naval Battle,
the Dictator must still attack the Land Battle.
10.2 A Disaster/Standoff result
is ignored if the result would otherwise yield a Defeat.
10.4 A Victorious Naval Battle
Commander gains half the Naval Strength in Influence and Popularity.
10.4 A Leader is only killed
when all Wars whose Strength he increases are defeated or when he rolls
a 5 or 6 when in the Curia. A Leader is not killed merely because a War
he was aligned with is defeated. For Example: Hamilcar is only killed
when all three Punic Wars are defeated or if he is in the Curia and
rolls a 5 or 6.
10.4 A war that is discarded by
multiple New
Alliance events
creates Provinces normally.
10.4 The New Alliance event must be used. It
cannot be refused.
10.5 Veteran Legions are not
created in Naval Battles.
10.7 There is no limit to the
number of Proconsuls that may be in the game at any one time.
10.7 If both the Dictator and
Master of Horse rebel, they may add both their Military Ratings during
the Civil War. Note that the Dictator would be the Primary Rebel and
the Master of Horse would be a Secondary Rebel.
10.72 The Unrest Level is
increased by one at the start of every Population Phase.
10.81 Governors can be captured
by Barbarian Raids as in 10.82. The ransom must be paid before the
Forum Phase or the Governor is killed.
10.82 Captives lose all income
and have their personal treasuries frozen (except for purposes of
paying ransom). Ransom money can be pooled between the Captive's
personal treasury and his faction treasury. A Captive always keeps his
office. A captive Governor returns his Province to the Forum
unless the Vatinian Law is in
effect. Captives
always return to Rome when ransomed; they are killed if the war is
discarded or returned to the deck. A Captive's influence does not count
towards that faction's total for purposes of victory. Ransom can be
paid at anytime.
10.9 The order in which
multiple Commanders attack the same War is randomly determined.
Revolution Phase
11.1 A player may discard any
Red card in his hand (including a Statesman) face-up during the
Revolution
Phase.
11.2
For purposes of determining
the
HRAO (i.e. player order) during this phase, all Victorious Commanders
are considered
to be in Rome so for example the Dictator's faction must declare his
revolt before any other faction.
11.2 The State must pay 20
Talents (as an Active war) for the Rebellion starting immediately
during the next Revenue Phase.
11.5 Note that the Commander
sent to defeat the Rebel may in turn revolt himself if victorious.
11.51 See
the section on Rebel
Aligned Veteran Legions. [2/27/08]
11.52 The Victorious Commander
gains Influence and Popularity equal to half the troop strength
(excluding military ratings) of the Rebel.
11.52 The Unrest is lowered by
1 if the Primary Rebel is defeated,
Victory Conditions
12.1A There is no Draw and the
game continues normally in this case. This Victory Condition is
continually checked anew after each action during the turn. If at the
end of the turn, both factions are
still tied, proceed to the next turn and continue to check the
Victory Conditions after each action..
12.31
The CFL takes over all factions (except for the
faction belonging to a player who currently has a rebel senator) and
plays them as if they all belonged to same faction (for example, he may
not assassinate senators within the faction). He can use any and all
cards these
players have (i.e. he can look at their cards). Note that the game will
continue and players will
regain control of their factions if the CFL dies before the end of the
turn.
12.31 A Senator who reaches 35
Influence or is elected Consul for Life still wins if he is captured by
a war.
12.32 If the Senate suffers a
Defeat against a Rebel Marching on Rome (or fails to send an army to
attack such a Rebel) the Rebel's War is over and does not count as one
of the four active Wars necessary to cause all players to lose. The
Rebel's War only counts as one of the four active Wars in the case of a
People Revolt or Bankruptcy.
12.32 When a People Revolt or
Bankruptcy occurs the game moves immediately to the Combat Phase - all
intervening Phases are skipped. The Rebel wins unless there are four or
more active Wars - the Rebel's War counts as an active War. If there
are four or more active Wars, the Rebel (who must currently be Marching
on Rome) adds all Roman Legions and Fleets currently in play (wherever
they may be) to his army and attacks each active War until he fails to
achieve a Victory or reduce the number of active Wars to three. If he
does not succeed in reducing the number of active Wars to three, all
players lose.
Advanced
Game
13.2 A Pontifex Maximus may not
assign himself a Priest but a senator
who already has a Priest may be elected as Pontifex Maximus (he
loses his Priest if elected).
13.22 & 13.3 Battle Votes
are NOT used when sending/recalling a legion/fleet to/from a province
(including
Bequests) or assigning/recalling a Governor to/from a province which
already has
legions/fleets.
[8/2/07]
13.4 The Pontifex Maximus' Veto
can be used against any proposal that can normally be vetoed. He is not
relegated to using it only against war proposals. He cannot veto a
Dictator's Proposal for instance.
13.5 This income is modified by Evil Omens
and cannot go below 0 talents (in the case of More Evil Omens). [9/7/07]
13.7 To recall, two-thirds of
all votes cast (taking into account bribes) are required. In other
words there must be at least a 2:1 ratio of Yes to No votes. [2/14/08]
14.0 Provincial Forces and Rebel Governors.
Rules have been completely rewritten to fill in all the holes and
ambiguities.
15.2 A Dictator may also recall previously
aligned legions of his - recall is not limited to Consuls. If the
Senator is killed while the legion is disbanded it may never be
recalled again and can only be built normally as a non-veteran legion.
Senate
Phase Overview
Closed Session:
(required actions in sequential
order; cannot adjourn Senate until
completed)
1. Consul Election
May be proposed by the
Presiding Magistrate or by a Tribune. May
be vetoed.
2. Dictator Appointment or
Election (optional but
requires 3 active wars or 1 with strength
>= 20)
A Dictator may only be Appointed by
the two Consuls in conjunction - a
Dictator Appointment cannot be vetoed; otherwise, a Dictator may only
be proposed by the Presiding Magistrate. A Tribune cannot be used to
propose a Dictator. A Dictator Election may be vetoed.
3. Pontifex
Maximus (only if
currently not assigned)
May be proposed by the Presiding
Magistrate or by a Tribune. May be
vetoed.
4. Censor Election
May be proposed by the
Presiding Magistrate or by a Tribune. May
be vetoed.
5. Prosecutions
(optional)
1 Major Prosecution or 1-2 Minor
Prosecutions. Prosecutions can only be
proposed by the Censor. A Tribune cannot be used to propose a
Prosecution A Prosecution may be vetoed.
The Faction Leader of a faction that
was unable to pay the cost of Evil Omens plus possible fine may
also be subject to an additional Major Prosecution if the Censor
proposes it.
6. Open
Governorship Elections
Multiple governors per
proposal possible. All provinces must be
assigned. Unaligned Governors in the Forum may be elected. Only
unassigned provinces may be assigned during the Closed Session. May be
proposed by the Presiding Magistrate or by a Tribune. May be vetoed.
Special Proposals:
X. Consul for Life
Once per turn maximum.
Cannot be vetoed.
Can be proposed at any time
following the Consul Election but not
during Prosecutions.
Senator that is nominated must be
currently in Rome. [8/3/2007]
Y. Governor Fines (when Calpurnian Law is in play)
Once per turn maximum.
Cannot be vetoed.
Can be done at any time following
Censor Election.
Senator that is fined must be currently
in Rome. [8/3/2007]
Z. Assassination
Prosecution
Once per caught assassin.
Cannot be vetoed.
Is done immediately after an
assassin is caught.
Open Session:
(optional actions in any order)
7. Optional
Governor Elections/Recalls
Multiple governors per proposal
possible. Unaligned Governors in the
Forum may be elected. Candidates must be in Rome. [8/3/2007]
8. Concession
Assignments
Multiple assignments per proposal
possible. One proposal/concession per
turn maximum. Candidates must be
in Rome. [8/3/2007]
9. Land Bill
Proposal
One Land Bill proposal per Land Bill
type per turn maximum. Both sponsor and cosponsor must be in
Rome. [8/3/2007]
10. Land Bill
Repeal
One Land Bill Repeal proposal per
turn maximum. Sponsor must be in
Rome. [8/3/2007]
11. Recall Exiled
Statesman
Note that a Statesman can be
recalled
in the same Senate Phase that he
went into Exile.
12.
Reject Rhodian Maritime
Alliance Event (if in play)
13. Allocate
State Funds to a Loyal
Province for Provincial Army/Fleet Builds [OPTIONAL]
The State may vote to distribute
funds from the State Treasury to a
Loyal Province in the upcoming Revenue Phase. This
is only mentioned in passing
under 14.2: "Local Taxes may be supplemented by the Governor or his
Faction or by
expenditures
of the Senate..." Clarification
has been added to the Provincial
Forces section of the rules.
14. Impeach
Pontifex Maximus
A 2/3 majority is required to
impeach the Pontifex Maximus. The
Pontifex Maximus may not veto this proposal.
15. Adjourn the
Senate - only
the Presiding Magistrate may adjourn the Senate.
War Proposals:
16. Raise a Force
in Rome
A Legion/Fleet cannot be Raised if
it was Disbanded in the same Senate
Phase.
17.
Disband a Force in Rome
A Legion/Fleet cannot be Disbanded
if it was Raised in the same Senate
Phase.
18.
Send a Force from Rome to a
Province/War
A Force can only be sent to a War if
a Commander is sent in
the same proposal or if a Proconsul is currently in Command of the War
in which case the Proconsul assumes Command of the Force. In the case
of Matching Wars, the lower numbered War must have a
Commander before a Force can be sent to the higher-numbered War.
19.
Recall a Force from a
Province/War to Rome
A Proconsul cannot be reduced to
less than Minimum Force by Force
Recalls without his consent though the Senate does not need to Send him
new Forces if he already has less than Minimum Force (from losses
incured in previous Combat Phases). A Legion/Fleet that is assigned to
a
Province or War cannot be recalled during the same Senate Phase. A Force under the command of a
Consul/Dictator cannot be recalled. [8/5/07]
20.
Send a Consul or Dictator
from Rome to a War with a Force
A Consul or Dictator cannot be sent
to a War without his
consent if the total Force at his command
(including any Force on the war from the previous turn) will be less
than Minimum
Force. A Consul/Dictator
need not
be sent with a Force to replace a Proconsul - however the Minimum Force
rule still applies taking into account the Force currently assigned to
the war. In the case of Matching Wars, the lower
numbered War must have an assigned
Commander before a Force can be sent to the higher-numbered War.
21. Send a Field
Consul from
Rome to a Bequest with a Force
A Force can only be sent to a
Bequest if a Field Consul is sent in
the same proposal.
22. Recall a
Proconsul from a
War to Rome
A Proconsul that is Recalled returns
with his Force unless a Consul
or Dictator is sent to the same War in the same proposal. A Dictator or
Consul cannot be Recalled. Note
that a Legion/Fleet
that is assigned to a
Province or War cannot be recalled during the same Senate Phase - this
means that a Proconsul cannot be recalled after he has been reinforced
unless a Consul/Dictator takes his place in the same proposal..
[8/5/07]
General
Recall/Assignment Rules: [8/7/07]
Consul/Dictator:
1. A Consul/Dictator cannot
be recalled from a war. Once assigned to a war he remains assigned to
it.
2. Legions/Fleets currently
under the command of a Consul/Dictator cannot be recalled.
3. A Consul/Dictator currently assigned to a war cannot be reinforced
by additional proposals.
4. A Consul/Dictator can Void a proposal that sends him to war if the
total strength at his command after the proposal passes would be less
than Minimum Force.
Proconsul:
1. A Proconsul may be recalled from a war or he may be replaced
by a Consul/Dictator.
2. Legions/ Fleets currently under the command of a Proconsul may be
recalled; however, the Proconsul can Void such a recall if it would
bring his strength to less than Minimum Force or if his strength is
currently at or below Minimum Force.
3. A Proconsul may be reinforced with additional Legions/Fleets.
4. Multiple proposals may be passed to recall Legions/Fleets or to
reinforce a Proconsul - but remember, once a proposal is defeated an
identical proposal cannot be introduced to the Senate.
Legions/Fleets:
1. A Legion/Fleet cannot be recalled from a war/province if it
was assigned to that war/province during the current Senate phase.
2. A Legion/Fleet that is recalled from a war/province may be assigned
to any war/province (including the one it was recalled from) during the
current Senate phase.
3. A Legion/Fleet cannot be directly transferred between two
wars/provinces - it must be recalled to Rome first before being
re-assigned; however, since multiple war proposals can be bundled
together a recall can be combined with an assignment, so in effect the
Legion/Fleet can be transferred.
"Force" stands for a number of
legions and/or fleets which must state
specific units.
"Minimum Force" is the force
required to attain a +0 combat bonus taking into account the
Commander's Military Rating.
Example: The Minimum Force for a War with a strength of 10/5 is 5
non-veteran legions and 5 fleets if the Commander has a Military Rating
of 5.
War Proposal Bundling
War Proposals related to any
number of Wars and/or Provinces can all be combined in
one
proposal. For example, a single proposal could be made to raise 4
legions, disband 2 fleets, send the Consul to replace the Proconsul,
send the Dictator to fight a war, and send 2 legions to every
undeveloped province.
Automatic Recalls:
After the Senate Phase but before
the Combat Phase, a Force and/or
Commander is automatically Recalled without vote in the following cases:
a. A Force is assigned to a War but
has no Commander (this will occur
when a Commander died or was
captured during the previous Combat Phase and a new
Commander was not sent to replace him).
b. A Proconsul does not have
sufficient Fleets or no Legions to
prosecute the War (this will occur when a Commander suffered losses
during the previous Combat Phase and was not reinforced with the
requisite Fleets or Armies).
c. A Commander/Force is attacking a
War which has a matching lower-numbered War in play which is not being
attacked (this will occur when
a Proconsul exists for a higher-numbered War but no Commanders are sent
to prosecute the lower-numbered War).
Powers of Tribunal Proposals:
a. Tribunes can initiate proposals
during the Closed Session only for
Consul Election, Censor Election, Governor Elections, Consul for Life,
or Pontifex Maximus; they cannot be used to initiate other proposals at
this time and cannot be used to initiate a Dictator's election or
Prosecutions.
b. Tribunes can be used at any time
during the Open Session to make any
proposal except those that are required to be done during the Closed
Session.
c. Treat the faction that controls
the power of the Calpurnian Law as if it had a
special tribune usable only to wield this power. This tribune cannot be
cancelled by any other card (i.e. graft, murder of a tribune) and can
be played at any time following the Censor's election.
Proposal
Suspension
There are two cases in which a
proposal can be suspended:
1. A tribune is played (or a
governor killed) during a proposal sending
the Presiding Magistrate (PM) away from Rome.
2. An Assassination Prosecution (AP)
is required.
In both cases, the current state of
the proposal is saved, so that any
votes made prior to the suspension cannot be changed, etc... A proposal
that suspends another proposal can itself be suspended by an AP;
however an AP can _never_ be suspended; Further APs are resolved after
the current one is completed. A proposal that suspends a proposal
sending the PM away from Rome can in no way alter the state of the game
so that the original proposal would be voided if the new proposal
passed (i.e. the new proposal could not propose to send the PM away
from Rome
or to disband units that the original proposal requires, etc...).
Example: Player A makes a proposal
to send the PM away to fight a war.
Player B plays a Tribune to nominate one of his senators Consul for
Life (CFL). Since the CFL proposal would _not_ prevent the PM from
being sent to fight the war if it passes, this proposal is valid and
suspends the war proposal. Player C attempts to assassinate the CFL
nominee and is caught; an Assassination Prosecution now suspends the
CFL proposal.
After the AP is resolved, the vote for CFL continues, after which the
war proposal continues.
Proposal Implementation Timing
A proposal is implemented as soon as
the last faction votes on it (and
the proposal passes). No cards can be played or actions occur between
the time the last faction votes and the proposal is implemented. In
other words, the passage of a proposal coincides with the
implementation of that proposal. (Example: a senator could not be
assassinated after he is elected governor since he is considered to be
in his province as soon as the proposal passes).
Office Eligibility
In order of precedence:
1. Pontifex Maximus
Cannot be nominated for any office.
The Pontifex Maximus must first
lose his office due to failed Evil
Omens payment, multiple Evil
Omens events or Impeachment
(13.7).
2. Newly Elected Official
A Senator that was elected or
appointed to an office during the current
Senate Phase may not be elected or appointed to another office.
3. Consul
Any Senator in Rome
except for the current Consuls or Dictator may be nominated. When Tradition Erodes is in play this
restriction is lifted for both Consuls and Dictator. The current Censor
may be nominated.
4. Dictator
Any Senator in Rome including the
current Censor.
5. Master of Horse
Any Senator in Rome including the
current Censor.
6. Censor
If available, only a Senator with a
Prior Consul marker can be
nominated. The current Censor cannot be nominated for Censor - he can
only succeed himself if all other nominations have been voted down or
vetoed - in which case he continues as Censor without a vote.