Republic of Rome Complete Errata

A compilation of all errata (both official an unofficial) by Roberto Ullfig

Version 2.0

Updated March 22 2008 (changes are dated and in red)

Statesman

C. Julius Caesar - Creates 2 Veteran Legions as a victorious Governor as well.

Crassus - Doubles only base Senatorial Income (gains 2t or 6t if FL) and Concession Income.

M. Fulvius Flaccus - He may claim the Land Commissioner Concession only during the Senate Phase any time after Prosecutions. He can only claim the card if there is a Land Bill in effect at the time.

L. Licinius Lucullus - His special ability is not in effect when he is Governor. If he "must be recalled", then he automatically returns to Rome immediately after all required Senate actions next turn (after prosecutions and vacant governorships have been assigned). A combat result of Standoff still creates a veteran legion and prevents that war from attacking a Province that turn.

Pompey - Has a Military Rating of 2 when considering Minimum Force requirement.

Scipio Aemilianus - Voids Spanish Revolts D/S not Spanish War D/S.

Intrigue

Mob Incited to Violence - The player that plays this card must use the Oratory rating of one of his own senators in Rome.

Murder of a Tribune/Graft - This card can be used to cancel any proposal made by a Tribune - not just "nominations" as stated on the card.

Open Bodyguard - Can only be played on a Senator belonging to the faction playing the card.

Proscription - For purposes of determining the HRAO, all Victorious Commanders are considered to be in Rome when this card is played so for example if the Dictator defeats the Rebel he is considered the HRAO. The HRAO places all the money generated from this card into his Personal Treasury. Any player may play this card but its effects only come into play if the HRAO agrees, if the HRAO does not agree the card is discarded. Note that all Knights belonging to all factions are eliminated. [8/5/07]

Leaders

Cleopatra VII - If already in play, this card is discarded when the Alexandrine War is discarded or returned to the deck. Any player may play this card and its effects come into play whether or not the Commander agrees.

Viriathus - Only matches Spanish Revolts; however, he does not match that war if Spain is not yet a Province in which case he goes to the Curia where he makes aging rolls normally.

Events

2nd Catiline Conspiracy  - Only senators in Rome may be killed by the effects of this card. The HRAO may not name his own faction as the target.

Enemy's Ally Deserts/Enemy Mercenaries Desert - These events reduce the War card's total strength, after matching war multipliers have been applied.

Rhodian Maritime Alliance - The fleets are disbanded at the end of the Combat Phase in which the current War (active or inactive) requiring the most fleets (Fleet Support Number + Modified Fleet Strength) is defeated. The card can only be rejected by the Senate on the turn of the card's appearance, in which case the fleets are immediately returned. The card remains in the Forum until either rejected or the defeated War condition is met. If there are two wars requiring the most fleets then defeat of one of the wars will end the alliance.

Trial of Verres - Personal income can only be reduced to a minimum of 0; the state should not have to pay more as a result of this event.

Wars

Social War - Does not activate inactive Wars that do not have a matching War listed on the card, such as Invasion of Britain and Invasion of Germany; however, activates all inactive Revolts (i.e. Wars that do not generate any Spoils of War that are currently inactive). [05/17/07]
[This ruling is more like a house rule - it's difficult to determine the intent from the text of the card. Revolts can become inactive by Provincial Victories and it would be interesting to have a card that reactivates them. In effect the Social War does not affect: Germanic Migrations, Jugurthine War, Parthian War, Alexandrine War, Invasion of Britain, Invasion of Germany, and Syrian War (if Syria is not a Province).] [8/7/07]


2nd Cilician Pirates -  Defeat of this War creates Crete-Cyrene. Attack order is: [Attacks: Cilicia-Cyprus, Crete-Cyrene].

Spanish Revolts/Numantine War/Sertorian Revolt - These wars are Inactive when drawn if Nearer Spain has not yet been created. If Nearer Spain is later created (via defeat of the 2nd Punic War), move these wars to the Forum during the succeeding Revolution Phase - they become Active immediately which means that the State must pay 20 Talents for each of them. These wars remain Inactive regardless of what any other card may say.

Provinces

Bithynia/Bithynia-Pontus - Bithynia-Pontus can be created by normal development of Bithynia or by defeat of the 3rd Mithridatic War. Bithynia-Pontus will revert to its Bithynia side if overrun by Barbarian Raids or reconquered by Rome after it had been conquered by a war. Wars that attack Bithynia-Pontus also attack Bithynia.

Crete-Cyrene - is created by either Ptolemy-Apion Bequest or defeat of 2nd Cilician Pirates.

Laws

Acilian Law
The Senator controlling the Knights need not be in Rome when determining the faction with the most Knights. Use a die roll to break ties between factions with the same number of Knights. If later during the same Senate Phase the faction with the most Knights changes and a fine has yet to be assessed then that faction regains the power to fine during that phase.

Calpurnian Law -
Fines can be levied at any time following Censor election, so the outgoing Censor cannot use this law's power. The money must come first from the Personal Treasury of the ex-governor - his Faction Treasury is used to cover any shortfall. Other senators in his faction are not liable to pay.  If a senator (and/or Faction Treasury) is unable to pay the complete fine, his Influence and Popularity are reduced by an amount equal to the shortfall. The money is paid to the Bank not to the State. [2/21/08]

Gabinian Law - If more than one Faction wishes to recruit Legions/Fleets and there are not enough units to go around then use HRAO order (though the official need not be in Rome to be considered) to determine which Faction gets to recruit all its Legions/Fleets first. Dictator's Faction builds first, Rome Consul's Faction next, etc... Rebels may not use this law's power [8/5/07].

Manilian Law - If a commander moves his force to an inactive war that war becomes active immediately and the state must pay 20 Talents for an Active War during the upcoming Revenue Phase. Note that a commander who uses this law's power becomes a Proconsul in all respects and can therefore be recalled by the Senate. Also note that when the war is activated it will prevent provincial income in applicable provinces next revenue phase as well. [9/7/07]

Vatinian Law

"Hereafter, a Senator may govern one or more Provinces through a Legate while remaining in Rome in some other office or commanding an Army in the field."

The above is the original text of the card. It opens up a Pandora's Box of questions that need answering. The following is my interpretation of how the card should work. These rules were written with PBEM games in mind.

1. An aligned Senator can be Governor of more than one Province at the same time. An unaligned Senator can be Governor of only one Province at the same time.
2. A Senator must be in Rome to be proposed for a Governorship. He can be proposed for multiple Governorships in the same or different proposals. He can be proposed for a Governorship even if he currently holds another Office.
3. A Governor can only reside in one Province at any one time. A Governor may also opt to reside in none of his Provinces. A Governor may not reside in any of his Provinces if he currently holds an Office other than a Governorship.
4. When a Senator is elected to a Governorship he has the option either to reside in a Province he has just been assigned to govern or to stay in Rome. He must stay in Rome if he holds an Office other than a Governorship. An unaligned Senator will always reside in his Province.
5. A Governor can leave Rome to reside in one of his Provinces at any time during the Senate Phase after Prosecutions have been held - unless he holds an Office other than a Governorship. A Governor cannot travel between his Provinces.
6. A Governor may return to Rome from a Province only at the end of the Revenue Phase. A Governor must return to Rome at this time if the term for the Province he is currently residing in just ended.
7. A Province whose Governor is currently not residing in it is said to be ruled by Legate.
8. A Corrupt Governor can only be Prosecuted and/or fined via Calpurnian Law on the turn that his Governorship ends. He may be Prosecuted and/or fined once for each Province from which he collected Personal Income. It's possible for a Governor to avoid Prosecution by staying away from Rome in one of his other Provinces.
9. Note that via the Recall rule (9.622), a Governor can be stripped of his Province before his Term expires by having a new Governor elected in his place. Since Governor Recalls occur after Prosecutions, a Corrupt Governor thus recalled will avoid Prosecution; though he can still be fined.

Legate

If a Province has a Governor but he is currently not residing in it, the Province is said to be ruled by Legate and follows these rules:
1. The Province continues to generate all Revenue normally. The absent Governor may even collect Personal Revenue, in which case he is considered Corrupt.
2. The Province's Military Rating is 0. No Mortality Chits are drawn in battle. The Governor cannot be killed in battle since he is not residing in the Province.
3. The Province may not Rebel. [Optionally, the Province may Rebel if it belongs to a Primary Rebel. Players should agree before starting.]
4. The Province may still be Developed normally. The absent Governor receives 3 Influence if the Province Develops.

Sequence of Play

3.III There is only one round of bidding for each additional initiative.

3.III.4 A faction cannot both appoint a FL and sponsor Games in the same initiative. If a faction has no FL then he must appoint one - he cannot sponsor Games instead.

Mortality Phase

5.1 Mortality chits are not returned to the cup until after the draw is complete, except for the Draw 2 chits, which are returned immediately. All chits are returned to the cup after the draw is complete.

5.11 The Gracchii and Licinii Statesman may be in different factions. If one faction controls the Family Card for either Statesman, then that faction must be the first to play the Statesman. Once played, any other faction may play the other Statesman.

5.3 A FL can only be lost if he is killed as a caught assassin, executed due to an Assassination Prosecution, or is a Statesman that dies without the Family Card in play. The faction cannot assign a new FL immediately when he dies but must wait until the next Forum Phase.

5.3 A faction is eliminated from the game when its last senator is killed as a caught assassin or executed due to an Assassination Prosecution. When a faction is eliminated the number of players in the game is reduced by one. Extra initiatives during the Forum Phase must be bid for. A faction that is eliminated must return its red cards in hand to the deck for reshuffle.

5.3 A faction that loses its last senator in circumstances unrelated to attempting an assassination immediately draws the top senator in the Curia to use as his FL; unless someone else controls the Statesman (the drawn card then goes to the player with the Statesman) in which case he continues to draw from the Curia. If there are no senators left in the Curia he sorts through the deck until he finds a senator to use. If there are no senators in the deck,  that player is eliminated from the game. [This should only occur when all senators are in play in other player's factions and the player's last senator was a Statesman.]

Revenue Phase

6.1 A Captive senator does not receive any income.

6.1 Rebel Force Maintenance occurs after Personal Income is received by each senator but before money can be redistributed to the Faction Treasury, so only money that began the turn in the Faction Treasury can be used for Rebel Force Maintenance - along with any money in the Personal Treasuries of rebels.

6.1 A Rebel can decide which legions he will pay to maintain returning those he will not maintain to the State. The State must then pay to maintain such legions that have been returned by the Rebel. [2/27/08]

6.1 Contributions to the State can be made with money that began the turn in the Faction Treasury.

6.12 Evil Omens subtracts 1 from Provincial Personal and State Income, not from the die roll. Some Provinces like Sardinia-Corsica take the negative value of the roll and subtracting from the die roll would actually increase the income instead of decreasing it as was the intent.

6.14 Rebel Governors do not roll for Province Development.

6.22 All Active Wars cost the State 20 talents whether or not it is stated on the War card.

6.22 A senator not in Rome may contribute to the State.

6.3 Faction Income is distributed simultaneously. A senator not in Rome can take part in the redistribution. Previously allocated funds can be redistributed. [Exception: Exiles, Rebels, and Captives cannot take part in redistribution.]

Forum Phase

7.31 When played, a Statesman takes over any Prior Consul marker on his Family Card.

7.312
This should read as Condition A _or_ Condition B.

7.312 If two Statesman with the same ID are in play (Licinii or Gracchii) and the one with a Family Card dies, the Family Card is transferred to the other Statesman even if the Family Card is a FL. The player who lost his FL must assign a new one during the next Forum Phase.

7.312 Statemen that void D/S numbers only void those on the War card listed - not those on Enemy Leader cards.

7.32 A senator must take Concession income for each Concession he's assigned and so therefore cannot avoid prosecution.

7.33 An newly drawn Active War is never considered Unprosecuted until the next Combat Phase.

7.331 An Inactive War that requires a Naval Battle is also activated if a force consisting only of Fleets is sent to attack it.

7.332 Delete "those with matching illustrations". In order for a War to match it must be literally specified on the card.

7.332 Numantine, Spanish Revolts, and Sertorian Revolt do not match. Viriathus matches only Spanish Revolts.

7.34
Hannibal causes Tax Farmer Destruction Rolls only when the 2nd Punic War is active.

7.34 Spartacus causes Tax Farmer Destruction Rolls only when the Gladiator Slave Revolt is active.

7.35 Provincial Forces, related to a Pretender or Internal Disorder event, function just like Provincial Forces on a War card for purposes of strength and taking losses.

7.351 Note that the Bequest cards specify 3 legions and 3 fleets while the rulebook specifies at least 3 legions and 3 fleets. The rulebook is correct. [8/2/07]

7.355 Evil Omens subtracts one from ALL rolls except Initiative Rolls and Random Event Rolls. Evil Omens adds one to Persuasion Rolls.

7.36 Discarded Intrigue cards are discarded face-up.

7.363 Knights loyal to senators not in Rome are also considered when determing who benefits from the Acilian Law.

7.363 A Law card may not be played after the HRAO calls to adjourn the Senate unless a Tribune is played to keep the session open. [9/2/07]

7.37 An Intrigue card which was traded outside the Revolution Phase can be selected due to play of Influence Peddling.

7.37 An Intrigue card stolen by Influence Peddling cannot be played until the next Revolution Phase.

7.372 Add "anything having to do with agreeing (not) to rebel" to the list of open deals that cannot be enforced.

7.4 A senator not in Rome may sponsor Games.

7.4. A senator's Popularity is limited to being between -9 and +9.

7.5 Any senator in Rome may use the Seduction card.

7.511 Historically opposed Statesmen retain their +7 loyalty modifier for alignment.

7.511 The Gracchi brothers have a loyalty of 0 when they are on different factions, not on the same faction.

7.511 If Statesman A is opposed to Statesman B it is not necessarily the case that Statesman B is opposed to Statesman A. For example, if Pompey and Lucullus are in the same faction, only Lucullus has a Loyalty of 0.

7.512-7.514 The persuading senator may not use his Faction Treasury in the attempt. All other players may use their Faction Treasury but only to defend against the Persuasion Attempt.

Senate Phase

9.22 A Tribune cannot be played to make a proposal to adjourn the Senate.

9.22 A Tribune can be played during a proposal that would send the HRAO off to war (hence adjourning the Senate) but if the war proposal passes

9.24 The current Dictator cannot be nominated as Consul but the Master of Horse can. This restriction is lifted when the Tradition Erodes card is played.

9.24 & 9.91 A senator cannot refuse to be Master of Horse.

9.34 The Censor is considered the Presiding Magistrate during a prosecution. The Censor loses one influence whenever a prosecution is defeated by unanimous vote. He does not have the option of stepping down.

9.34 When the current Presiding Magistrate steps down due to unanimous defeat of his proposal, the next HRAO becomes Presiding Magistrate for the remainder of the current Senate Phase. This new Presiding Magistrate takes on all functions of the HRAO for the rest of the current Senate Phase only. This can happen multiple times during a Senate Phase.

9.34 A senator that proposes a motion using a Tribune does not lose one Influence if the motion is voted down unanimously.

9.41 In order to be prosecuted for an office, the senator must have held that office since the end of the previous Senate Phase (not during the previous Turn as the rules state).

9.41 The prosecutor in a successful Major prosecution gains half of the total Influence of the executed defendant. If the defendant goes into Exile, the prosecutor gains half of whatever Influence was lost by the Statesman. In either case, the prosecutor gets the defendant's Prior Consul marker if he had one.

9.41 A senator cannot be prosecuted twice for the same offense. He can be prosecuted twice for separate offenses.

9.411 A successful Minor prosecution does not strip the prosecuted senator of any office he is currently holding.

9.412 A Censor cannot be prosecuted except in the case of an Assassination Prosecution. A Censor cannot name himself as a Prosecutor.

9.421 An Exiled Statesman only loses positive Popularity - he keeps any negative Popularity.

9.423 A Statesman can be recalled during the same Senate Phase that he was Exiled. If the Family Card of a recalled Exile is in play as a FL then the Statesman returns to the faction that controls that FL; otherwise, the faction that casts the most votes for his recall can acquire him by rolling a DR (+1 for Evil Omens). If the result is <= the Statesman's Loyalty, that faction acquires the Statesman and his Family Card even if it belongs to another faction. If the DR is > the Statesman's Loyalty (or if two or more factions cast the same number of votes for his recall) then the Statesman returns to the faction that controls the Family Card unless the Statesman is a Licinii or Grachii in which case he returns to the faction that controls the other Licinii or Grachii Statesman; otherwise, the Statesman returns to the Forum.

9.44 The Popular Appeal table should be re-worded. All positive votes gained are considered votes "against" the proposal, all negative votes are considered votes "for" the proposal. The player rolling must add the results of the roll to his vote.

9.611 All concessions are destroyed at the very end of the Forum Phase after Curia Rolls have been made. A Grain concession does not get a Curia Roll if the war that destroyed it is still active and in play. [02/01/08]

9.62 If a multiple Governor proposal is rejected, the individual senators may still be nominated for Governor. The only restriction is that the same proposal cannot be proposed a second time.

9.621 A senator that just finished a term as Governor loses his right to reject being elected to a new Governorship if there are no other eligible candidates in Rome. [02/27/08]

9.627 All provinces must have a governor at the end of the Senate Phase. If a governor dies during the Senate Phase (after all open governorships have been assigned) the Senate must elect a new governor at the earliest opportunity. If a governor dies during a proposal sending the Presiding Magistrate away from Rome, then that proposal is suspended until a new governor is elected. This rule should only occur when the Vatinian Law is in effect since a governor away from Rome cannot die during the Senate Phase.

9.64 A legion cannot be both built and disbanded during the same Senate Phase.

9.64 A war proposal must specify which Veteran legions are sent.

9.641 A Garrison sent to a Province cannot be recalled in the same Senate Phase.

9.67 CFL cannot be proposed while the Censor is Presiding Magistrate during Prosecutions. As soon as a Censor is elected he becomes the Presiding Magistrate.

9.67 CFL nominations can only be made with a Tribune or by the Presiding Magistrate.

9.7 A Tribune can be used to make the very first proposal (for Consuls) of the Senate Phase.

9.72 A Tribune cannot veto a Dictator's appointment. A Tribune can veto a Dictator's election.

9.8 A faction cannot assassinate one of its own senators. Assassin cards must be played by the player making the assassination attempt. [8/5/07]

9.82 If a senator which is to be one of the recipients of a proposal dies during the vote, that proposal is voided and any Tribune played to initiate the proposal is lost. If the Presiding Magistrate dies, the vote continues with the next HRAO acting as Presiding Magistrate. If the Prosecutor dies, the prosecution is voided but still counts towards the Censor's limit. If the Censor dies during the Prosecution step, the current prosecution is voided and no more prosecutions are possible. A senator's vote is counted even if he is dead by the end of the vote (as long as he voted before he died). An Assassination Prosecution only temporarily suspends the current proposal; the proposal continues after the prosecution is resolved, if possible. A Land Bill vote is never voided by the death of a senator.

9.83 When a Bodyguard is used, re-rolls for possible capture are modified by played Assassin and used Bodyguard cards.

9.84 A caught FL assassin is killed; the FL marker is removed and mortality chits are drawn for his faction as if he were found guilty. There is no Assassination Prosecution in this case. His faction must assign a new FL during his next Forum phase.

9.84 The FL of a caught assassin that is not in Rome is not prosecuted; however, he still loses 5 Influence.

9.84 The Censor determines the Voting Order in an Assassination Prosecution. If there is no Censor, then the current  Presiding Magistrate determines Voting Order. If there is no Presiding Magistrate because the Consuls have not yet decided on which office (Field/Rome) to hold, then a die is rolled immediately to randomly select the Rome Consul. [3/22/08]

9.9 For purposes of Dictator eligibilty, treat the 1st Punic War as two wars of strength 10 if there is no Fleet Victorious marker on it. [8/2/07]

9.91 Dictator elections may be held by the Presiding Magistrate until one is elected or there are no more candidates. Only one Dictator may be elected or appointed per turn, if he is assassinated another one cannot take his place.

9.92 The Master of Horse must also surrender his office when Consuls are elected.

9.92 & 10.7 If the Dictator becomes a Proconsul, the Master of Horse returns to Rome during the Revolution Phase without an office.

Combat Phase

10.11 The Military Ratings added by both the Dictator and Master of Horse combined cannot be greater than the strength of the army. This rule also applies to Governors. A Governor cannot add more to his total strength than the strength of all his forces (ex: if Julius is in Cisalpine Gaul with a base strength of 1 and no provincial units, his total strength will only be 2 not 5).

10.11 Legions and Fleets only return to Rome if Victorious even if the Commander is killed or captured. See the section on Automatic Recalls  for further clarification. [8/2/07]

10.12 If a Commander is given only Fleets (in order to attack a Naval Battle) and is Victorious he must return to Rome. He is not made a Proconsul.

10.12 When a war is returned to the deck for any reason, it loses any Fleet Victorious marker.

10.12 If the Commander is killed in a Victorious Naval Battle, the Land Battle may not be fought.
The Master of Horse can never take the place of a killed Dictator in this case; however, if the Master of Horse is killed in the Naval Battle, the Dictator must still attack the Land Battle.

10.2 A Disaster/Standoff result is ignored if the result would otherwise yield a Defeat.

10.4 A Victorious Naval Battle Commander gains half the Naval Strength in Influence and Popularity.

10.4 A Leader is only killed when all Wars whose Strength he increases are defeated or when he rolls a 5 or 6 when in the Curia. A Leader is not killed merely because a War he was aligned with is defeated. For Example: Hamilcar is only killed when all three Punic Wars are defeated or if he is in the Curia and rolls a 5 or 6.

10.4 A war that is discarded by multiple New Alliance events creates Provinces normally.

10.4 The New Alliance event must be used. It cannot be refused.

10.5 Veteran Legions are not created in Naval Battles.

10.7 There is no limit to the number of Proconsuls that may be in the game at any one time.

10.7 If both the Dictator and Master of Horse rebel, they may add both their Military Ratings during the Civil War. Note that the Dictator would be the Primary Rebel and the Master of Horse would be a Secondary Rebel.

10.72 The Unrest Level is increased by one at the start of every Population Phase.

10.81 Governors can be captured by Barbarian Raids as in 10.82. The ransom must be paid before the Forum Phase or the Governor is killed.

10.82 Captives lose all income and have their personal treasuries frozen (except for purposes of paying ransom). Ransom money can be pooled between the Captive's personal treasury and his faction treasury. A Captive always keeps his office. A captive Governor returns his Province to the Forum unless the Vatinian Law is in effect. Captives always return to Rome when ransomed; they are killed if the war is discarded or returned to the deck. A Captive's influence does not count towards that faction's total for purposes of victory. Ransom can be paid at anytime.

10.9 The order in which multiple Commanders attack the same War is randomly determined.

Revolution Phase

11.1 A player may discard any Red card in his hand (including a Statesman) face-up during the Revolution Phase.

11.2 For purposes of determining the HRAO (i.e. player order) during this phase, all Victorious Commanders are considered to be in Rome so for example the Dictator's faction must declare his revolt before any other faction.

11.2 The State must pay 20 Talents (as an Active war) for the Rebellion starting immediately during the next Revenue Phase.

11.5 Note that the Commander sent to defeat the Rebel may in turn revolt himself if victorious.

11.51 See the section on Rebel Aligned Veteran Legions. [2/27/08]

11.52 The Victorious Commander gains Influence and Popularity equal to half the troop strength (excluding military ratings) of the Rebel.

11.52 The Unrest is lowered by 1 if the Primary Rebel is defeated,

Victory Conditions

12.1A There is no Draw and the game continues normally in this case. This Victory Condition is continually checked anew after each action during the turn. If at the end of the turn, both factions are still tied, proceed to the next turn and continue to check the Victory Conditions after each action..

12.31 The CFL takes over all factions (except for the faction belonging to a player who currently has a rebel senator) and plays them as if they all belonged to same faction (for example, he may not assassinate senators within the faction). He can use any and all cards these players have (i.e. he can look at their cards). Note that the game will continue and players will regain control of their factions if the CFL dies before the end of the turn.

12.31 A Senator who reaches 35 Influence or is elected Consul for Life still wins if he is captured by a war.

12.32 If the Senate suffers a Defeat against a Rebel Marching on Rome (or fails to send an army to attack such a Rebel) the Rebel's War is over and does not count as one of the four active Wars necessary to cause all players to lose. The Rebel's War only counts as one of the four active Wars in the case of a People Revolt or Bankruptcy.

12.32 When a People Revolt or Bankruptcy occurs the game moves immediately to the Combat Phase - all intervening Phases are skipped. The Rebel wins unless there are four or more active Wars - the Rebel's War counts as an active War. If there are four or more active Wars, the Rebel (who must currently be Marching on Rome) adds all Roman Legions and Fleets currently in play (wherever they may be) to his army and attacks each active War until he fails to achieve a Victory or reduce the number of active Wars to three. If he does not succeed in reducing the number of active Wars to three, all players lose.

Advanced Game

13.2 A Pontifex Maximus may not assign himself a Priest but a senator who already has a Priest may be elected as Pontifex Maximus (he loses his Priest if elected).

13.22 & 13.3 Battle Votes are NOT used when sending/recalling a legion/fleet to/from a province (including Bequests) or assigning/recalling a Governor to/from a province which already has legions/fleets.
[8/2/07]

13.4 The Pontifex Maximus' Veto can be used against any proposal that can normally be vetoed. He is not relegated to using it only against war proposals. He cannot veto a Dictator's Proposal for instance.

13.5 This income is modified by Evil Omens and cannot go below 0 talents (in the case of More Evil Omens). [9/7/07]

13.7 To recall, two-thirds of all votes cast (taking into account bribes) are required. In other words there must be at least a 2:1 ratio of Yes to No votes. [2/14/08]

14.0 Provincial Forces and Rebel Governors. Rules have been completely rewritten to fill in all the holes and ambiguities.

15.2 A Dictator may also recall previously aligned legions of his - recall is not limited to Consuls. If the Senator is killed while the legion is disbanded it may never be recalled again and can only be built normally as a non-veteran legion.

Senate Phase Overview

Closed Session:

(required actions in sequential order; cannot adjourn Senate until completed)

1. Consul Election
May be proposed by the Presiding Magistrate or by a Tribune. May be vetoed.

2. Dictator Appointment or Election
(optional but requires 3 active wars or 1 with strength >= 20)
A Dictator may only be Appointed by the two Consuls in conjunction - a Dictator Appointment cannot be vetoed; otherwise, a Dictator may only be proposed by the Presiding Magistrate. A Tribune cannot be used to propose a Dictator. A Dictator Election may be vetoed.

3. Pontifex Maximus (only if currently not assigned)
May be proposed by the Presiding Magistrate or by a Tribune. May be vetoed.

4. Censor Election
May be proposed by the Presiding Magistrate or by a Tribune. May be vetoed.

5. Prosecutions
(optional)
1 Major Prosecution or 1-2 Minor Prosecutions. Prosecutions can only be proposed by the Censor. A Tribune cannot be used to propose a Prosecution  A Prosecution may be vetoed.

The Faction Leader of a faction that was unable to pay the cost of Evil Omens plus possible fine may also be subject to an additional Major Prosecution if the Censor proposes it.

6. Open Governorship Elections

Multiple governors per proposal possible. All provinces must be assigned. Unaligned Governors in the Forum may be elected. Only unassigned provinces may be assigned during the Closed Session. May be proposed by the Presiding Magistrate or by a Tribune. May be vetoed.

Special Proposals:

X. Consul for Life

Once per turn maximum.
Cannot be vetoed.
Can be proposed at any time following the Consul Election but not during Prosecutions.
Senator that is nominated must be currently in Rome. [8/3/2007]

Y. Governor Fines (when Calpurnian Law is in play)

Once per turn maximum.
Cannot be vetoed.
Can be done at any time following Censor Election.
Senator that is fined must be currently in Rome. [8/3/2007]

Z. Assassination Prosecution

Once per caught assassin.
Cannot be vetoed.
Is done immediately after an assassin is caught.

Open Session:

(optional actions in any order)

7. Optional Governor Elections/Recalls
Multiple governors per proposal possible. Unaligned Governors in the Forum may be elected. Candidates must be in Rome. [8/3/2007]

8. Concession Assignments
Multiple assignments per proposal possible. One proposal/concession per turn maximum. Candidates must be in Rome. [8/3/2007]

9. Land Bill Proposal
One Land Bill proposal per Land Bill type per turn maximum. Both sponsor and cosponsor must be in Rome. [8/3/2007]

10. Land Bill Repeal
One Land Bill Repeal proposal per turn maximum. Sponsor must be in Rome. [8/3/2007]

11. Recall Exiled Statesman
Note that a Statesman can be recalled in the same Senate Phase that he went into Exile.

12. Reject Rhodian Maritime Alliance Event (if in play)

13. Allocate State Funds to a Loyal Province for Provincial Army/Fleet Builds [OPTIONAL]
The State may vote to distribute funds from the State Treasury to a Loyal Province in the upcoming Revenue Phase. This is only mentioned in passing under 14.2: "Local Taxes may be supplemented by the Governor or his Faction or by expenditures of the Senate..." Clarification has been added to the Provincial Forces section of the rules.

14. Impeach Pontifex Maximus
A 2/3 majority is required to impeach the Pontifex Maximus. The Pontifex Maximus may not veto this proposal.

15. Adjourn the Senate - only the Presiding Magistrate may adjourn the Senate.

War Proposals:

16. Raise a Force in Rome
A Legion/Fleet cannot be Raised if it was Disbanded in the same Senate Phase.

17. Disband a Force in Rome
A Legion/Fleet cannot be Disbanded if it was Raised in the same Senate Phase.

18. Send a Force from Rome to a Province/War
A Force can only be sent to a War if a Commander is sent in the same proposal or if a Proconsul is currently in Command of the War in which case the Proconsul assumes Command of the Force. In the case of Matching Wars, the lower numbered War must have a Commander before a Force can be sent to the higher-numbered War.

19. Recall a Force from a Province/War to Rome
A Proconsul cannot be reduced to less than Minimum Force by Force Recalls without his consent though the Senate does not need to Send him new Forces if he already has less than Minimum Force (from losses incured in previous Combat Phases). A Legion/Fleet that is assigned to a Province or War cannot be recalled during the same Senate Phase. A Force under the command of a Consul/Dictator cannot be recalled. [8/5/07]

20. Send a Consul or Dictator from Rome to a War with a Force
A Consul or Dictator cannot be sent to a War without his consent if the total Force at his command (including any Force on the war from the previous turn) will be less than Minimum Force. A Consul/Dictator need not be sent with a Force to replace a Proconsul - however the Minimum Force rule still applies taking into account the Force currently assigned to the war. In the case of Matching Wars, the lower numbered War must have an assigned Commander before a Force can be sent to the higher-numbered War.

21. Send a Field Consul from Rome to a Bequest with a Force
A Force can only be sent to a Bequest if a Field Consul is sent in the same proposal.

22. Recall a Proconsul from a War to Rome
A Proconsul that is Recalled returns with his Force unless a Consul or Dictator is sent to the same War in the same proposal. A Dictator or Consul cannot be Recalled. Note that a Legion/Fleet that is assigned to a Province or War cannot be recalled during the same Senate Phase - this means that a Proconsul cannot be recalled after he has been reinforced unless a Consul/Dictator takes his place in the same proposal.. [8/5/07]

General Recall/Assignment Rules: [8/7/07]

Consul/Dictator:
1. A Consul/Dictator cannot be recalled from a war. Once assigned to a war he remains assigned to it.
2. Legions/Fleets currently under the command of a Consul/Dictator cannot be recalled.
3. A Consul/Dictator currently assigned to a war cannot be reinforced by additional proposals.
4. A Consul/Dictator can Void a proposal that sends him to war if the total strength at his command after the proposal passes would be less than Minimum Force.

Proconsul:
1. A Proconsul may be recalled from a war or he may be replaced by a Consul/Dictator.
2. Legions/ Fleets currently under the command of a Proconsul may be recalled; however, the Proconsul can Void such a recall if it would bring his strength to less than Minimum Force or if his strength is currently at or below Minimum Force.
3. A Proconsul may be reinforced with additional Legions/Fleets.
4. Multiple proposals may be passed to recall Legions/Fleets or to reinforce a Proconsul - but remember, once a proposal is defeated an identical proposal cannot be introduced to the Senate.

Legions/Fleets:
1. A Legion/Fleet cannot be recalled from a war/province if it was assigned to that war/province during the current Senate phase.
2. A Legion/Fleet that is recalled from a war/province may be assigned to any war/province (including the one it was recalled from) during the current Senate phase.
3. A Legion/Fleet cannot be directly transferred between two wars/provinces - it must be recalled to Rome first before being re-assigned; however, since multiple war proposals can be bundled together a recall can be combined with an assignment, so in effect the Legion/Fleet can be transferred.

"Force" stands for a number of legions and/or fleets which must state specific units.

"Minimum Force" is the force required to attain a +0 combat bonus taking into account the Commander's Military Rating. Example: The Minimum Force for a War with a strength of 10/5 is 5 non-veteran legions and 5 fleets if the Commander has a Military Rating of 5.

War Proposal Bundling

War Proposals related to any number of Wars and/or Provinces can all be combined in one proposal. For example, a single proposal could be made to raise 4 legions, disband 2 fleets, send the Consul to replace the Proconsul, send the Dictator to fight a war, and send 2 legions to every undeveloped province.

Automatic Recalls:

After the Senate Phase but before the Combat Phase, a Force and/or Commander is automatically Recalled without vote in the following cases:
a. A Force is assigned to a War but has no Commander (this will occur when a Commander died or was captured during the previous Combat Phase and a new Commander was not sent to replace him).
b. A Proconsul does not have sufficient Fleets or no Legions to prosecute the War (this will occur when a Commander suffered losses during the previous Combat Phase and was not reinforced with the requisite Fleets or Armies).
c. A Commander/Force is attacking a War which has a matching lower-numbered War in play which is not being attacked (this will occur when a Proconsul exists for a higher-numbered War but no Commanders are sent to prosecute the lower-numbered War).

Powers of Tribunal Proposals:

a. Tribunes can initiate proposals during the Closed Session only for Consul Election, Censor Election, Governor Elections, Consul for Life, or Pontifex Maximus; they cannot be used to initiate other proposals at this time and cannot be used to initiate a Dictator's election or Prosecutions.
b. Tribunes can be used at any time during the Open Session to make any proposal except those that are required to be done during the Closed Session.
c. Treat the faction that controls the power of the Calpurnian Law as if it had a special tribune usable only to wield this power. This tribune cannot be cancelled by any other card (i.e. graft, murder of a tribune) and can be played at any time following the Censor's election.

Proposal Suspension

There are two cases in which a proposal can be suspended:

1. A tribune is played (or a governor killed) during a proposal sending the Presiding Magistrate (PM) away from Rome.
2. An Assassination Prosecution (AP) is required.

In both cases, the current state of the proposal is saved, so that any votes made prior to the suspension cannot be changed, etc... A proposal that suspends another proposal can itself be suspended by an AP; however an AP can _never_ be suspended; Further APs are resolved after the current one is completed. A proposal that suspends a proposal sending the PM away from Rome can in no way alter the state of the game so that the original proposal would be voided if the new proposal passed (i.e. the new proposal could not propose to send the PM away from Rome or to disband units that the original proposal requires, etc...).

Example: Player A makes a proposal to send the PM away to fight a war. Player B plays a Tribune to nominate one of his senators Consul for Life (CFL). Since the CFL proposal would _not_ prevent the PM from being sent to fight the war if it passes, this proposal is valid and suspends the war proposal. Player C attempts to assassinate the CFL nominee and is caught; an Assassination Prosecution now suspends the CFL proposal. After the AP is resolved, the vote for CFL continues, after which the war proposal continues.

Proposal Implementation Timing

A proposal is implemented as soon as the last faction votes on it (and the proposal passes). No cards can be played or actions occur between the time the last faction votes and the proposal is implemented. In other words, the passage of a proposal coincides with the implementation of that proposal. (Example: a senator could not be assassinated after he is elected governor since he is considered to be in his province as soon as the proposal passes).

Office Eligibility

In order of precedence:

1. Pontifex Maximus

Cannot be nominated for any office. The Pontifex Maximus must first lose his office due to failed Evil Omens payment, multiple Evil Omens events or Impeachment (13.7).

2. Newly Elected Official

A Senator that was elected or appointed to an office during the current Senate Phase may not be elected or appointed to another office.

3. Consul

Any Senator in Rome except for the current Consuls or Dictator may be nominated. When Tradition Erodes is in play this restriction is lifted for both Consuls and Dictator. The current Censor may be nominated.

4. Dictator

Any Senator in Rome including the current Censor.

5. Master of Horse

Any Senator in Rome including the current Censor.

6. Censor

If available, only a Senator with a Prior Consul marker can be nominated. The current Censor cannot be nominated for Censor - he can only succeed himself if all other nominations have been voted down or vetoed - in which case he continues as Censor without a vote.