Republic of Rome Manifest

Senators

#  Name             M  O  L  I  Statesmen
----------------------------------------
1 Cornelius 4 3 9 5 E:1A; M:1B,1C
2 Fabius 4 2 9 5 E:2A
3 Valerius 1 2 10 5
4 Julius 4 3 9 4 L:4A
5 Claudius 2 3 7 4
6 Manlius 3 2 7 4
7 Fulvius 2 2 8 4 M:7A
8 Furius 3 3 8 3
9 Aurelius 2 3 7 3
10 Junius 1 2 8 3
11 Papirius 1 2 6 3
12 Acilius 2 2 7 3
13 Flaminius 4 2 6 3
14 Aelius 3 4 7 2
15 Sulpicius 3 2 8 2
16 Calpurnius 1 2 9 2
17 Plautius 2 1 6 2
18 Quinctius 3 2 6 1 E:18A
19 Aemilius 4 2 8 1 E:19A
20 Terentius 2 1 6 1

Middle Republic

21  Servilius       3  4  9  4  M:21A
22 Porcius 2 4 10 1 E:22A;L:22B
23 Popillius 1 3 7 3 M:23A
24 Cassius 3 3 9 3
25 Sempronius 1 3 6 3 M:25A,25B

Late Republic

26  Octavius        2  3  9  4
27 Marius 4 2 9 4 M:27A
28 Tullius 2 3 7 3 L:28A
29 Licinius 3 2 9 3 L:29A,29B
30 Pompeius 2 2 7 2 L:30A

Statesman

#   Name            M  O  L  I  P Special Ability
-------------------------------------------------------------------------
1A Scipio 5 5 7 6 22A FL 0; Voids Punic War D/S
2A Cunctator 5 2 7 3 Halves all losses
18A Flamininus 5 4 7 4 22A FL 0; Voids Macedonian War D/S
19A Macedonicus 5 4 8 4 Voids Macedonian War D/S
22A Cato 1 6 10 1 1A,1B,18A FL 0; 1 free tribune/turn

Middle Republic

 1B Scipio          4  3  7  5    Voids Spanish Revolt/3rd Punic War D/S
1C Sulla 4 4 5 5 27A FL 0; Voids Social/Mithridatic War D/S
7A Flaccus 2 5 6 5 23A FL 0; Land Commissioner Claim
21A Glaucia 1 3 3 2 1C FL 0; Three Dice Popular Appeal
23A Laenas 2 5 6 4 25A,25B,7A FL 0; Land Bill Veto once/turn
25A T Gracchus 1 4 6 3 2 Opp 25B FL 0; Land Bill once/turn (*)
25B C Gracchus 1 5 6 4 3 Opp 25A FL 0; Land Bill once/turn (*)
27A Marius 5 3 6 5 1C FL 0; +1 Kni; Voids Social/Jugurthine D/S

Late Republic

 4A Caesar          6  5  9  5  2 22B FL 0; Creates 2 Vet Legions/Victory
22B Cato 1 6 11 4 4A FL 0; 1 free tribune/turn
28A Cicero 1 6 10 3 1 1 free tribune/turn
29A Crassus 2 2 4 5 30A FL 0; Doubles Income (*)
29B Lucullus 5 3 10 3 30A FL 0; Void D/S but War not Prosecuted (*)
30A Pompey dr+1 3 9 5 5 29A FL 0; Doubles Pop Gains/Losses

* - Statesmen may coexist

Concessions

Name              Income     Notes
---------------------------------------------------------------------
Tax Farmer 1 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus
Tax Farmer 2 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus
Tax Farmer 3 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus
Tax Farmer 4 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus
Tax Farmer 5 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus
Tax Farmer 6 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus
Land Commissioner 3 Talents Land Bill Required to be in play
Harbor Fees 3 Talents Destroyed by Natural Disaster Event
Mining 3 Talents Destroyed by Natural Disaster Event
Armaments 2 T/Legion Destroyed by Natural Disaster Event
Ship Building 3 T/Fleet Destroyed by Natural Disaster Event
Egyptian Grain 5 Talents Increased Income during Drought, Destroyed by Alexandrine War
Sicilian Grain 4 Talents Increased Income during Drought, Destroyed by Sicilian Slave Revolts

Laws

Middle Republic

Calpurnian Law   Censor can fine one corrupt Governor in Rome (or his Faction if he is unable
to pay) an amount equal to a DR once per year during the Senate Phase of the
year of that Governor's return to Rome. This does not count as a Prosecution
and is not subject to Popular Appeal.

Acilian Law The Calpurnian Law's power to fine corrupt Governors is transferred from the
Censor to the Faction that controls the most Knights during each Senate Phase
Not playable prior to play of the Calpurnian Law.

Servilian Law Your faction may add +1 to all future Knight Attraction die rolls or openly
discard this card anytime after the Acilian Law is in effect and thereby
repeal the Acilian Law.

Tradition Erodes Playable only when an Active War or Wars with a total Strength of >= 15 is
currently in play. Hereafter, Senators may repeat as Consul in succeeding
years without limit.

Military Reforms Hereafter, no faction can win simply by fulfilling 35 influence requirement.

Late Republic

Gabinian Law     Playable only during a Pirate War (whether Inactive or Active). Hereafter, any
Commander currently at War may recruit Legions/Fleets from his Personal or
Faction Treasury at the end of the Senate Phase.

Julian Law Playable only during Social War. Remove current Manpower Shortage and reduce
Unrest Level by three. The player of this card must roll a die for each of his
Senators and lose that amount of Influence.

Manilian Law Hereafter, any Victorious Commander may make War without Senate approval by
keeping his Army and moving it to a current War card during the Revolution Phase
(provided he has the necessary Fleets). He is not considered in revolt; he is
considered a Proconsul.

Plautian- Playable only during Social War. Reduce Strength of Social War by half and reduce
Papirian Law Unrest Level by two. The player of this card loses one Popularity from each of
his Senators.

Vatinian Law Hereafter, a Senator may govern one or more Provinces through a Legate while
remaining in Rome in some other office or commanding an Army in the field.

Intrigue Cards

Name                    #
--------------------------
Blackmail 1
Seduction 1
Influence Peddling 1
Assassin 1
Secret Bodyguard 1
Tribune 9

Middle Republic

Mob Incited to Violence 1
Murder of a Tribune 2
Graft 1
Influence Peddling 1
Assassin 2
Secret Bodyguard 2
Tribune 7

Late Republic

Proscription            1
Cleopatra VII 1
Murder of a Tribune 1
Graft 1
Influence Peddling 1
Assassin 3
Secret Bodyguard 1
Open Bodyguard 1
Tribune 4

--- Assassin
Add 1 to your Assassin dr and any Bodyguard rerolls. Play before resolution.
Discard after use. Cumulative effect with other Assassin cards.

--- Blackmail
You may attempt one unopposed Persuasion Attempt during your initiative vs
the non-Faction Leader Senator of your choice. If it fails, the target
Senator's Influence and Popularity are reduced by an amount equal to a DR.
Not playable vs Cicero or the Catos. ["Target senator" is the senator who
was trying to be persuaded away].

--- Cleopatra VII
Playable only in Alexandrine War Battle.
Play as Ally: Roman Commander gains +3 Military Rating and 50 Talents but loses
5 Popularity.
Play as Enemy: Treat as Enemy Leader. Alexandrine War: +3 D16/S15

--- Graft
A Senator in Rome may cancel a Tribune veto or nomination with a payment of Talents
to the Bank (from his Personal Treasury) equal to the roll of the die. The attempt
may be cancelled if the roll is too high but the card must be discarded. The outcome
does not prevent another player from playing another Tribune on the same proposal.

--- Influence Peddling
You may discard this card anytime other than the Revolution Phase and draw an
unplayed card at random from an opponent of your choice.

--- Mob Incited to Violence
This card may be played against any player attempting to cancel a Tribune veto or
nomination with Graft or Murder of a Tribune. Draw Mortality Chits equal to a dr
plus the Oratory rating of a Senator in Rome playing this card; those chits
corresponding to the Senators in the Faction of the player cancelling the Tribune
who are in Rome are killed.

--- Murder of a Tribune
One of your Senators in Rome may attempt to cancel any Tribune veto or nomination
with an even die roll. Regardless of the outcome, that Senator loses Popularity
equal to the same die roll. The outcome does not prevent another player from
playing another Tribune on the same proposal.

--- Open Bodyguard
May be played only during the Revenue Phase on a Senator in Rome at a cost of one
Talent and one Popularity annualy during the Revenue Phase. It remains in effect with
that Senator until he dies or fails to make payment (at which time it is discarded).
This Senator may subtract 2 from all Assassination attempts against him.

--- Proscription
The HRAO immediately following a victory in a Civil War led by an opposing Faction
may eliminate ALL Knights and receive Talents equal to a dr for each Knight.
Henceforth, his Faction may not recruit Knights and all other players may add 1
to their Knight Attraction dr.

--- Secret Bodyguard
Playable after any Assassination attempt resolution dr to subtract one from the dr.
Discard after use. Any number of Secret Bodyguards can be played during the same
attempt. Reroll to catch assassin if necessary.

--- Seduction
You may attempt one unopposed Persuasion Attempt during your initiative vs
the non-Faction Leader Senator of your choice.

--- Tribune
May be used to bypass Presiding Magistrate to initiate proposal.
May cancel Prosecution or vote prior to or during Faction's turn to vote.
May not veto last eligible candidate, Consul for Life, Assassination
Prosecutions, or Dictator Proposals.

Wars and Leaders

1st Punic War*             10/5/10 D13:S11,14 35T Creates: Sicily, Sardinia-Corsica; Attacks: nil
2nd Punic War 15/5 D10:S11,15 25T Creates: Nearer Spain, Further Spain;
Attacks: Narbonese Gaul, Cisalpine Gaul;
 Destroys one Tax Farmer every turn, roll dr
1st Macedonian War 12/10 D12:S11,18 25T Attacks: Illyricum, Greece
2nd Macedonian War* 10/5 D13:S14 45T Attacks: Illyricum, Greece
1st Illyrian War*@ 5/3 D5:S17 10T Creates: Illyricum (when both are defeated); Attacks: Greece
2nd Illyrian War 4/2 D5:S17 10T Creates: Illyricum (when both are defeated); Attacks: Greece
1st Gallic War 10/0 D13:S15 20T Creates: Cisalpine Gaul; Attacks: Transalpine Gaul, Narbonese Gaul
Syrian War 6/2 D16:S15 45T Revolt: Syria; Attacks: Syria, Cilicia-Cyprus, Bithynia+, Asia, Greece
Hannibal +7 D9:S16 Punic War Leader; Extra Tax Farmer loss dr
Hamilcar +3 D8:S12 Punic War Leader
Philip V +6 D15:S14 Macedonian War Leader
Antiochus +5 D14:S17 Syrian War Leader

Middle Republic

Germanic Migrations        15/0    D10:S11    15T Creates: Narbonese Gaul (when attacked);
Attacks:
Transalpine Gaul, Cisalpine Gaul, Illyricum
Jugurthine War 8/2 D14:S13 25T Attacks: Africa
3rd Punic War 7/1 D7:S15 20T Creates: Africa; Attacks: nil
3rd Macedonian War 8/5 D8:S14 35T Attacks: Illyricum, Greece
4th Macedonian War 5/1 D5:S17 30T Creates: Greece; Attacks: Illyricum
1st Sicilian Slave Revolt@ 4/0 D17:S15 Destroys Sicilian Grain, Drought Event if no Sicily; Attacks: Sicily
2nd Sicilian Slave Revolt@ 7/1 D7:S15 Destroys Sicilian Grain, Drought Event if no Sicily; Attacks: Sicily
Spanish Revolt 6/2 D6:S11,16 Inactive without Spain; Attacks: Nearer Spain, Further Spain
Numantine War 8/2 D14:S11,18 Inactive without Nearer Spain; Attacks: Nearer Spain
1st Cilician Pirates*@ 3/2/8 D18:S15 10T Creates: Cilicia-Cyprus; Attacks: Sardinia-Corsica, Bithynia-
Viriathus +5 D15:S12 Spanish Revolt Leader
Pergamene Bequest Creates: Asia

Late Republic

1st Mithridatic War        10/5    D13:S14    30T Revolt: Bithynia; Attacks: Bithynia+, Syria, Asia, Greece 
2nd Mithridatic War* 6/4 D16:S17 15T Revolt: Bithynia; Attacks: Bithynia+, Syria, Asia
3rd Mithridatic War 8/6 D14:S11,17 25T Creates: Bithynia-Pontus, Syria; Attacks: Bithynia+, Asia
Parthian War 12/2 D12:S18 35T Attacks: Syria, Cilicia-Cyprus, Bithynia+, Asia
2nd Gallic War* 12/0 D12:S16 15T Creates: Transalpine Gaul; Revolt:Translpine Gaul;
Attacks: Transalpine Gaul, Narbonese Gaul, Cisalpine Gaul
3rd Gallic War 15/0 D10:S17 15T Creates: Transalpine Gaul; Revolt:Translpine Gaul;
Attacks: Transalpine Gaul, Narbonese Gaul, Cisalpine Gaul
Social War 10/0 D13:S16 15T Activates all Inactive Wars that require a Matching War; Attacks: nil
2nd Cilician Pirates*@ 3/2/6 D18:S12 10T Creates: Crete-Cyrene; Revolt: Crete-Cyrene;
Attacks: Crete-Cyrene, Cilicia-Cyprus
Alexandrine War@ 2/2/10 D18:S17 25T Eliminates Egyptian Grain; Attacks: nil
Sertorian Revolt 8/2 D14:S13 Inactive without Spain; Attacks: Nearer Spain, Further Spain
Gladiator Slave Revolt 6/0 D6:S16 Destroys one Tax Farmer every turn, roll dr; Attacks: nil
Invasion of Germany* 6/0 D16:S18 10T Inactive until attacked; Attacks: nil
Invasion of Britain* 4/2 D5:S17 10T Inactive until attacked; Attacks; nil
Mithridates VI +4 D12:S15 Mithridatic War Leader
Spartacus +5 D11:S14 Slave Revolt Leader, Extra Tax Farmer loss dr
Vercingetorix +6 D14:S18 Gallic War Leader
Ptolemy-Apion Bequest Creates: Crete-Cyrene
Bithynian Bequest Creates: Bithynia

*- Inactive until attacked or matched
@- Drought

Bithynia- - only attacks undeveloped Bithynia
Bithynia+ - attacks both developed and undeveloped Bithynia (i.e. Bythinia-Pontus)

Event Cards


Middle Republic

Pergamene Bequest          Revenue Phase: State gains 50 Talents; Requires: Sending Field Consul with
3 Legions and 3 Fleets. Rebel Consul may keep Bequest [and become a Rebel
Governor]. Creates province of Asia. Discard only after collection.

Late Republic

2nd Catiline Conspiracy    The HRAO immediately names a faction and makes a DR to determine the number
of Mortality Chits drawn. Those drawn belonging to the named Faction die.
Regardless of the outcome, the HRAO loses one Popularity for each chit drawn.

Ptolemy-Apion Bequest Crete-Cyrene is automatically created at the start of the next Senate Phase.

Bithynian Bequest Revenue Phase: State gains 35 Talents; Requires: Sending Field Consul with
3 Legions and 3 Fleets. Rebel Consul may keep Bequest [and become a Rebel
Governor]. Creates province of Bithynia. Discard if Bithynia-Pontus exists,
otherwise discard after collection.

Provinces

Province           Base   Max -> Base   Max  Attacked By
---------------------------------------------------------------------------------------------
Cisalpine Gaul 1/0 5/0 2/0 10/0 Gallic, 2nd Punic, Germanic Migrations
Further Spain 2/0 5/0 4/0 10/0 Sertorian Revolt, Spanish Revolt
Illyricum 2/0 5/0 4/0 10/0 Macedonian, Germanic Migrations
Nearer Spain 1/0 5/0 2/0 10/0 Sertorian Revolt, Spanish Revolt, Numantine
Sardinia-Corsica 0/0 0/3 1/0 1/5 Cilician Pirates
Sicily 2/0 10/5 2/0 10/5 Sicilian Slave Revolts
---
Africa 3/5 5/3 4/5 10/5 Jugurthine
Asia 6/5 10/10 6/5 10/10 Mithridatic, Parthian, Syrian
Cilicia-Cyprus 2/5 0/3 3/5 1/5 Cilician Pirates, Parthian
Greece 5/5 10/10 5/5 10/10 Macedonian, Illyrian, Syrian, 1st Mithridatic
Narbonese Gaul 1/0 5/0 2/0 10/0 Gallic, 2nd Punic
---
Bithynia 2/5 1/3 4/5 10/5 Mithridatic, Parthian, Syrian, Cilician Pirates
Crete-Cyrene 1/5 5/5 2/5 10/5 Cilician Pirates
Syria 4/5 10/10 4/5 10/10 Mithridatic, Parthian
Transalpine Gaul 3/0 5/0 6/0 10/0 Gallic, Germanic Migrations

Province Income

Province           Pe    St  Ta  APe  ASt     Pe    St  Ta  APe  ASt  Special
-------------------------------------------------------------------------------
Cisalpine Gaul dr-1 dr-1 15 2.5 2.5 -> dr+3 DR-1 20 6.5 6.0 Frontier
Further Spain dr-3 -dr-1 10 0.5 -4.5 -> dr+1 dr-1 20 4.5 2.5 Frontier
Illyricum dr-3 -dr-1 5 0.5 -4.5 -> dr dr 15 3.5 3.5 Frontier
Nearer Spain dr-2 -dr+1 10 1.5 -2.5 -> dr+2 dr+1 15 5.5 4.5 Frontier
Sardinia-Corsica dr-5 -dr-1 5 -1.5 -4.5 -> dr-1 -dr+1 10 2.5 -2.5
Sicily dr DR-2 30 3.5 5.0 -> dr+4 dr+2 40 7.5 5.5
---
Africa dr-1 DR-4 20 2.5 3.0 -> dr+3 dr+1 30 6.5 4.5
Asia dr+2 DR-3 35 5.5 4.0 -> dr+6 DR+3 50 9.5 10.0
Cilicia-Cyprus dr-4 -dr 10 -0.5 -3.5 -> dr -dr+3 20 3.5 -0.5
Greece dr+1 DR-2 30 4.5 5.0 -> DR-1 DR+2 40 6.0 9.0 Frontier
Narbonese Gaul dr-3 dr-3 10 0.5 0.5 -> dr+1 dr+1 20 4.5 4.5
---
Bithynia dr-4 dr-2 10 -0.5 1.5 -> dr+2 dr+2 30 5.5 5.5
Crete-Cyrene dr-1 dr-2 15 2.5 1.5 -> dr+1 dr+2 20 4.5 5.5 Frontier
Syria dr-1 dr 20 2.5 3.5 -> dr+3 dr 30 6.5 3.5
Transalpine Gaul dr-4 dr-5 10 -0.5 -1.5 -> dr dr+1 20 3.5 4.5 Frontier

undeveloped values -> developed values
Pe = personal; St = state; Ta = local taxes;
APe = average personal; ASt = average state

Provinces Average Personal Income

(bold = Developed)

Asia 9.5
Sicily 7.5
Africa 6.5
Cisalpine Gaul 6.5
Syria 6.5
Greece 6.0
Asia 5.5
Bithynia-Pontus 5.5
Nearer Spain 5.5
Crete-Cyrene 4.5
Further Spain 4.5
Greece 4.5
Narbonese Gaul 4.5
Cilicia-Cyprus 3.5
Illyricum 3.5
Sicily 3.5
Transalpine Gaul 3.5
Africa 2.5
Cisalpine Gaul 2.5
Crete-Cyrene 2.5
Sardinia-Corsica 2.5
Syria 2.5
Nearer Spain 1.5
Further Spain 0.5
Illyricum 0.5
Narbonese Gaul 0.5
Bithynia -0.5
Cilicia-Cyprus -0.5
Transalpine Gaul -0.5
Sardinia-Corsica -1.5

Events

- Allied Enthusiasm
State gets 50 Talents in Revenue Phase.

- Extreme Allied Enthusiasm
State gets 75 Talents in Revenue Phase
Limit of two results and 75 T./Turn.

- Ally Deserts
Roman allies are wavering. All battles fought this turn with an even TDR
will result in a temporary increase to the War card's Strength for this
turn equal to the roll of the colored die.

- Roman Auxiliaries Desert
Roman troops are shaken. All battles fought this turn with an even TDR
will result in a temporary increase to the War card's Strength for this
turn equal to the roll of the white dice.

- Barbarian Raids
At start of next Revenue Phase, each Frontier Province makes a Raid DR.
A Raid DR plus Force < 15 = Overrun. An Overrun = all Revenue lost, no
Improvement dr, a Force loss equal to colored dr of Raid DR, and a
Developed Province reverts to its Undeveloped stage. Force = Base +
Garrisons x 2 + Provincial Army + Governor's Military Rating. Draw
Mortality Chits equal to the colored dr if Province is Overrun.

- Barbarian Raids Increase
At start of next Revenue Phase, each Frontier Province makes a Raid DR.
A Raid DR plus Force < 17 = Overrun. An Overrun = all Revenue lost, no
Improvement dr, a Force loss equal to colored dr of Raid DR, and a
Developed Province reverts to its Undeveloped stage. Force = Base +
Garrisons x 2 + Provincial Army + Governor's Military Rating. Draw
Mortality Chits equal to the colored dr if Province is Overrun.

- Drought
Increase Unrest Level +1
Grain Concession Income;
1 Drought : 2 x Income: -2 Popularity
2 Droughts: 3 x Income; -3 Popularity
3 Droughts: 4 x Income; -4 Popularity

- Severe Drought
Increase Unrest Level +1
2 Droughts: 3 x Income; -3 Popularity
3 Droughts: 4 x Income; -4 Popularity
4 Droughts: 5 x Income; -5 Popularity

- Enemy's Ally Deserts
An Ally of the enemy is waivering. All battles fought this turn with an
odd TDR will result in a temporary decrease to the War card's Strength
for this turn equal to the roll of the colored die. (minimum strength 0)

- Enemy Mercenaries Desert
Enemy troops are waivering. All battles fought this turn with an
odd TDR will result in a temporary decrease to the War card's Strength
for this turn equal to the roll of the white dice. (minimum strength 0)

- Enemy Leader Dies
Any one enemy Leader in play at the end of the Forum Phase of the HRAO's
choice is discarded. Not applicable to Rebel Senators.

- Enemy Sues for Peace
Dishearted by the loss of their Leader. the largest current matching War
of that Leader sues for peace. The State receives half of any Spoils of
War (fractions rounded down) and shuffles the War card back into the deck.
Not applicable to Rebel Senators.

- Epidemic
Draw six Mortality Chits. Effective only vs those in Rome.

- Foreign Epidemic
Draw six Mortality Chits. Effective only vs first Governor, Exile, Rebel,
or Proconsul drawn.

- Evil Omens
State (or Pontifex Maximus) pays 20 Talents immediately.
-1 to all die/dice rolls except +1 to normal Persuasion Attempts. No effect
to Initiative DR.

- More Evil Omens
Confidence erodes at all levels of government. Pontifex Maximus deposed with
loss of 5 Influence. -2 to all die/dice rolls except +2 to Persuasion Attempts.
No effect to Initiative DR. More Evil Omens have cumulative effect.

- Internal Disorder
All undeveloped Provinces lose all Revenue during the coming turn and may not
attempt Improvement dr. Next Revenue Phase: Revolt DR <= 4 = Revolt. Garrison
Legion = +1 DRM per legion. Revolt = Governor and Legions killed. Province
becomes War card with Provincial Forces.

- Increased Internal Disorder
All undeveloped Provinces lose all Revenue during the coming turn and may not
attempt Improvement dr. Next Revenue Phase: Revolt DR <= 5 = Revolt. Garrison
Legion = +1 DRM per legion. Revolt = Governor and Legions killed. Province
becomes War card with Provincial Forces.

- Manpower Shortage
Increase Legion/Fleet Formation costs to 20 T. for each unit
Cumulative with other Manpower Shortage Events or Results.

- Manpower Shortage
Increase Legion/Fleet Formation costs to 30 T. for each unit
Cumulative with other Manpower Shortage Events or Results.

- Mob Violence
Draw Mortality chits equal to the current Unrest Level. Deaths are applicable
only to those in Rome whose Popularity is < Unrest Level. Multiple riots are
possible.

- More Mob Violence
Draw Mortality chits equal to the current Unrest Level plus a dr. Deaths are
applicable only to those in Rome whose Popularity is <= Unrest Level. Further
riots are possible.

- Natural Disaster
State immediately pays 50 Talents.
1-2: Destroy Mining
3-4: Destroy Harbor Fees
5: Destroy Armaments
6: Destroy Ship Building

- Widespread Natural Disaster
1-2: Destroy Mining
3-4: Destroy Harbor Fees
5: Destroy Armaments
6: Destroy Ship Building

- New Alliance
Neutral sides with Rome tilting the balance of power. Enemy sues for peace.
Applicable to War/Revolt of HRAO's choice at end of Senate Phase. State collects
half of any Spoils of War (rounded down). Return War to deck for reshuffle.

- Another New Alliance
Yet another Neutral sides with Rome against the same War. Enemy is desperate
for peace. At end of Senate Phase, State collects all Spoils of War for the
designated War and War card is discarded. Not usable vs Revolt.

- Pretender Emerges
When the next Active War card appears, a randomly selected Province immediately
revolts. The Governor is killed unless his legion garrison immediately attacks
the Province. Any result but Victory will move the Province card to the Forum
as an active Revolt whose Strength is increased by any Provincial forces thereon.
Do not remove prior to Revolt.

- Pretender Victorious
When the next Active War card appears, a randomly selected Province immediately
revolts. The Governor and any legion garrisons are killed. Move the Province card
to the Forum as an active Revolt whose Strength is increased by any Provincial
forces thereon.

- Refuge
The next enemy Leader killed by a Victory will instead be given Refuge by the
next War/Revolt card drawn. That Leader may remain in play and aid that Refuge
War/Revolt but is eliminated when that card is defeated. This Event remains in
play until used.

- Rise from Refuge
The enemy Leader will automatically activate all Wars/Revolts in play until he
is defeated. This Event remains in play until used.

- Rhodian Maritime Alliance
The State receives 8 free Fleets. Only maintenance costs in subsequent Revenue
Phases apply. 8 Fleets (or all Rome has, whichever is less) must be disbanded
at the end of the current War requiring the most Fleets. This card can be rejected
by vote of the Senate in upcoming Senate Phase to avoid maintenance costs.

- Increased Rhodian Involvement
Same as above but the State receives 12 Fleets.

- Storms at Sea
Roman Fleets equal to a DR are sunk.

- Another Storm at Sea
Roman Fleets equal to a DR are sunk.

- Trial of Verres
Successful prosecution of corrupt Governor discourages Provincial misgovernment.
During the next Revenue Phase, the State Income from every Province is increased
by 3 T. Governor Personal Income is decreased by the same amount.

- Another Corruption Trial
Successful prosecution of corrupt Governor discourages Provincial misgovernment.
During the next Revenue Phase, the State Income from every Province is increased
by 5 T. Governor Personal Income is decreased by the same amount.
1 1