Name Income Notes --------------------------------------------------------------------- Tax Farmer 1 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus Tax Farmer 2 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus Tax Farmer 3 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus Tax Farmer 4 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus Tax Farmer 5 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus Tax Farmer 6 2 Talents Destroyed by 2nd Punic/Hannibal/Gladiator/Spartacus Land Commissioner 3 Talents Land Bill Required to be in play Harbor Fees 3 Talents Destroyed by Natural Disaster Event Mining 3 Talents Destroyed by Natural Disaster Event Armaments 2 T/Legion Destroyed by Natural Disaster Event Ship Building 3 T/Fleet Destroyed by Natural Disaster Event Egyptian Grain 5 Talents Increased Income during Drought, Destroyed by Alexandrine War Sicilian Grain 4 Talents Increased Income during Drought, Destroyed by Sicilian Slave Revolts
Laws
Middle Republic
Calpurnian Law Censor can fine one corrupt Governor in Rome (or his Faction if he is unable to pay) an amount equal to a DR once per year during the Senate Phase of the year of that Governor's return to Rome. This does not count as a Prosecution and is not subject to Popular Appeal.
Acilian Law The Calpurnian Law's power to fine corrupt Governors is transferred from the Censor to the Faction that controls the most Knights during each Senate Phase Not playable prior to play of the Calpurnian Law.
Servilian Law Your faction may add +1 to all future Knight Attraction die rolls or openly discard this card anytime after the Acilian Law is in effect and thereby repeal the Acilian Law.
Tradition Erodes Playable only when an Active War or Wars with a total Strength of >= 15 is currently in play. Hereafter, Senators may repeat as Consul in succeeding years without limit.
Military Reforms Hereafter, no faction can win simply by fulfilling 35 influence requirement.
Late Republic
Gabinian Law Playable only during a Pirate War (whether Inactive or Active). Hereafter, any Commander currently at War may recruit Legions/Fleets from his Personal or Faction Treasury at the end of the Senate Phase.
Julian Law Playable only during Social War. Remove current Manpower Shortage and reduce Unrest Level by three. The player of this card must roll a die for each of his Senators and lose that amount of Influence.
Manilian Law Hereafter, any Victorious Commander may make War without Senate approval by keeping his Army and moving it to a current War card during the Revolution Phase (provided he has the necessary Fleets). He is not considered in revolt; he is considered a Proconsul.
Plautian- Playable only during Social War. Reduce Strength of Social War by half and reduce Papirian Law Unrest Level by two. The player of this card loses one Popularity from each of his Senators.
Vatinian Law Hereafter, a Senator may govern one or more Provinces through a Legate while remaining in Rome in some other office or commanding an Army in the field.
Mob Incited to Violence 1 Murder of a Tribune 2 Graft 1 Influence Peddling 1 Assassin 2 Secret Bodyguard 2 Tribune 7
Late Republic
Proscription 1 Cleopatra VII 1 Murder of a Tribune 1 Graft 1 Influence Peddling 1 Assassin 3 Secret Bodyguard 1 Open Bodyguard 1 Tribune 4
--- Assassin Add 1 to your Assassin dr and any Bodyguard rerolls. Play before resolution. Discard after use. Cumulative effect with other Assassin cards.
--- Blackmail You may attempt one unopposed Persuasion Attempt during your initiative vs the non-Faction Leader Senator of your choice. If it fails, the target Senator's Influence and Popularity are reduced by an amount equal to a DR. Not playable vs Cicero or the Catos. ["Target senator" is the senator who was trying to be persuaded away].
--- Cleopatra VII Playable only in Alexandrine War Battle. Play as Ally: Roman Commander gains +3 Military Rating and 50 Talents but loses 5 Popularity. Play as Enemy: Treat as Enemy Leader. Alexandrine War: +3 D16/S15
--- Graft A Senator in Rome may cancel a Tribune veto or nomination with a payment of Talents to the Bank (from his Personal Treasury) equal to the roll of the die. The attempt may be cancelled if the roll is too high but the card must be discarded. The outcome does not prevent another player from playing another Tribune on the same proposal.
--- Influence Peddling You may discard this card anytime other than the Revolution Phase and draw an unplayed card at random from an opponent of your choice.
--- Mob Incited to Violence This card may be played against any player attempting to cancel a Tribune veto or nomination with Graft or Murder of a Tribune. Draw Mortality Chits equal to a dr plus the Oratory rating of a Senator in Rome playing this card; those chits corresponding to the Senators in the Faction of the player cancelling the Tribune who are in Rome are killed.
--- Murder of a Tribune One of your Senators in Rome may attempt to cancel any Tribune veto or nomination with an even die roll. Regardless of the outcome, that Senator loses Popularity equal to the same die roll. The outcome does not prevent another player from playing another Tribune on the same proposal.
--- Open Bodyguard May be played only during the Revenue Phase on a Senator in Rome at a cost of one Talent and one Popularity annualy during the Revenue Phase. It remains in effect with that Senator until he dies or fails to make payment (at which time it is discarded). This Senator may subtract 2 from all Assassination attempts against him.
--- Proscription The HRAO immediately following a victory in a Civil War led by an opposing Faction may eliminate ALL Knights and receive Talents equal to a dr for each Knight. Henceforth, his Faction may not recruit Knights and all other players may add 1 to their Knight Attraction dr.
--- Secret Bodyguard Playable after any Assassination attempt resolution dr to subtract one from the dr. Discard after use. Any number of Secret Bodyguards can be played during the same attempt. Reroll to catch assassin if necessary.
--- Seduction You may attempt one unopposed Persuasion Attempt during your initiative vs the non-Faction Leader Senator of your choice.
--- Tribune May be used to bypass Presiding Magistrate to initiate proposal. May cancel Prosecution or vote prior to or during Faction's turn to vote. May not veto last eligible candidate, Consul for Life, Assassination Prosecutions, or Dictator Proposals.
Wars and Leaders
1st Punic War* 10/5/10 D13:S11,14 35T Creates: Sicily, Sardinia-Corsica; Attacks: nil 2nd Punic War 15/5 D10:S11,15 25T Creates: Nearer Spain, Further Spain; Attacks: Narbonese Gaul, Cisalpine Gaul; Destroys one Tax Farmer every turn, roll dr 1st Macedonian War 12/10 D12:S11,18 25T Attacks: Illyricum, Greece 2nd Macedonian War* 10/5 D13:S14 45T Attacks: Illyricum, Greece 1st Illyrian War*@ 5/3 D5:S17 10T Creates: Illyricum (when both are defeated); Attacks: Greece 2nd Illyrian War 4/2 D5:S17 10T Creates: Illyricum (when both are defeated); Attacks: Greece 1st Gallic War 10/0 D13:S15 20T Creates: Cisalpine Gaul; Attacks: Transalpine Gaul, Narbonese Gaul Syrian War 6/2 D16:S15 45T Revolt: Syria; Attacks: Syria, Cilicia-Cyprus, Bithynia+, Asia, Greece Hannibal +7 D9:S16 Punic War Leader; Extra Tax Farmer loss dr Hamilcar +3 D8:S12 Punic War Leader Philip V +6 D15:S14 Macedonian War Leader Antiochus +5 D14:S17 Syrian War Leader
Middle Republic
Germanic Migrations 15/0 D10:S11 15T Creates: Narbonese Gaul (when attacked); Attacks: Transalpine Gaul, Cisalpine Gaul, Illyricum Jugurthine War 8/2 D14:S13 25T Attacks: Africa 3rd Punic War 7/1 D7:S15 20T Creates: Africa; Attacks: nil 3rd Macedonian War 8/5 D8:S14 35T Attacks: Illyricum, Greece 4th Macedonian War 5/1 D5:S17 30T Creates: Greece; Attacks: Illyricum 1st Sicilian Slave Revolt@ 4/0 D17:S15 Destroys Sicilian Grain, Drought Event if no Sicily; Attacks: Sicily 2nd Sicilian Slave Revolt@ 7/1 D7:S15 Destroys Sicilian Grain, Drought Event if no Sicily; Attacks: Sicily Spanish Revolt 6/2 D6:S11,16 Inactive without Spain; Attacks: Nearer Spain, Further Spain Numantine War 8/2 D14:S11,18 Inactive without Nearer Spain; Attacks: Nearer Spain 1st Cilician Pirates*@ 3/2/8 D18:S15 10T Creates: Cilicia-Cyprus; Attacks: Sardinia-Corsica, Bithynia- Viriathus +5 D15:S12 Spanish Revolt Leader Pergamene Bequest Creates: Asia
Late Republic
1st Mithridatic War 10/5 D13:S14 30T Revolt: Bithynia; Attacks: Bithynia+, Syria, Asia, Greece 2nd Mithridatic War* 6/4 D16:S17 15T Revolt: Bithynia; Attacks: Bithynia+, Syria, Asia 3rd Mithridatic War 8/6 D14:S11,17 25T Creates: Bithynia-Pontus, Syria; Attacks: Bithynia+, Asia Parthian War 12/2 D12:S18 35T Attacks: Syria, Cilicia-Cyprus, Bithynia+, Asia 2nd Gallic War* 12/0 D12:S16 15T Creates: Transalpine Gaul; Revolt:Translpine Gaul; Attacks: Transalpine Gaul, Narbonese Gaul, Cisalpine Gaul 3rd Gallic War 15/0 D10:S17 15T Creates: Transalpine Gaul; Revolt:Translpine Gaul; Attacks: Transalpine Gaul, Narbonese Gaul, Cisalpine Gaul Social War 10/0 D13:S16 15T Activates all Inactive Wars that require a Matching War; Attacks: nil 2nd Cilician Pirates*@ 3/2/6 D18:S12 10T Creates: Crete-Cyrene; Revolt: Crete-Cyrene; Attacks: Crete-Cyrene, Cilicia-Cyprus Alexandrine War@ 2/2/10 D18:S17 25T Eliminates Egyptian Grain; Attacks: nil Sertorian Revolt 8/2 D14:S13 Inactive without Spain; Attacks: Nearer Spain, Further Spain Gladiator Slave Revolt 6/0 D6:S16 Destroys one Tax Farmer every turn, roll dr; Attacks: nil Invasion of Germany* 6/0 D16:S18 10T Inactive until attacked; Attacks: nil Invasion of Britain* 4/2 D5:S17 10T Inactive until attacked; Attacks; nil Mithridates VI +4 D12:S15 Mithridatic War Leader Spartacus +5 D11:S14 Slave Revolt Leader, Extra Tax Farmer loss dr Vercingetorix +6 D14:S18 Gallic War Leader Ptolemy-Apion Bequest Creates: Crete-Cyrene Bithynian Bequest Creates: Bithynia
*- Inactive until attacked or matched @- Drought
Bithynia- - only attacks undeveloped Bithynia Bithynia+ - attacks both developed and undeveloped Bithynia (i.e. Bythinia-Pontus)
Event Cards
Middle Republic
Pergamene Bequest Revenue Phase: State gains 50 Talents; Requires: Sending Field Consul with 3 Legions and 3 Fleets. Rebel Consul may keep Bequest [and become a Rebel Governor]. Creates province of Asia. Discard only after collection.
Late Republic
2nd Catiline Conspiracy The HRAO immediately names a faction and makes a DR to determine the number of Mortality Chits drawn. Those drawn belonging to the named Faction die. Regardless of the outcome, the HRAO loses one Popularity for each chit drawn.
Ptolemy-Apion Bequest Crete-Cyrene is automatically created at the start of the next Senate Phase.
Bithynian Bequest Revenue Phase: State gains 35 Talents; Requires: Sending Field Consul with 3 Legions and 3 Fleets. Rebel Consul may keep Bequest [and become a Rebel Governor]. Creates province of Bithynia. Discard if Bithynia-Pontus exists, otherwise discard after collection.
- Allied Enthusiasm State gets 50 Talents in Revenue Phase.
- Extreme Allied Enthusiasm State gets 75 Talents in Revenue Phase Limit of two results and 75 T./Turn.
- Ally Deserts Roman allies are wavering. All battles fought this turn with an even TDR will result in a temporary increase to the War card's Strength for this turn equal to the roll of the colored die.
- Roman Auxiliaries Desert Roman troops are shaken. All battles fought this turn with an even TDR will result in a temporary increase to the War card's Strength for this turn equal to the roll of the white dice.
- Barbarian Raids At start of next Revenue Phase, each Frontier Province makes a Raid DR. A Raid DR plus Force < 15 = Overrun. An Overrun = all Revenue lost, no Improvement dr, a Force loss equal to colored dr of Raid DR, and a Developed Province reverts to its Undeveloped stage. Force = Base + Garrisons x 2 + Provincial Army + Governor's Military Rating. Draw Mortality Chits equal to the colored dr if Province is Overrun.
- Barbarian Raids Increase At start of next Revenue Phase, each Frontier Province makes a Raid DR. A Raid DR plus Force < 17 = Overrun. An Overrun = all Revenue lost, no Improvement dr, a Force loss equal to colored dr of Raid DR, and a Developed Province reverts to its Undeveloped stage. Force = Base + Garrisons x 2 + Provincial Army + Governor's Military Rating. Draw Mortality Chits equal to the colored dr if Province is Overrun.
- Severe Drought Increase Unrest Level +1 2 Droughts: 3 x Income; -3 Popularity 3 Droughts: 4 x Income; -4 Popularity 4 Droughts: 5 x Income; -5 Popularity
- Enemy's Ally Deserts An Ally of the enemy is waivering. All battles fought this turn with an odd TDR will result in a temporary decrease to the War card's Strength for this turn equal to the roll of the colored die. (minimum strength 0)
- Enemy Mercenaries Desert Enemy troops are waivering. All battles fought this turn with an odd TDR will result in a temporary decrease to the War card's Strength for this turn equal to the roll of the white dice. (minimum strength 0)
- Enemy Leader Dies Any one enemy Leader in play at the end of the Forum Phase of the HRAO's choice is discarded. Not applicable to Rebel Senators.
- Enemy Sues for Peace Dishearted by the loss of their Leader. the largest current matching War of that Leader sues for peace. The State receives half of any Spoils of War (fractions rounded down) and shuffles the War card back into the deck. Not applicable to Rebel Senators.
- Epidemic Draw six Mortality Chits. Effective only vs those in Rome.
- Foreign Epidemic Draw six Mortality Chits. Effective only vs first Governor, Exile, Rebel, or Proconsul drawn.
- Evil Omens State (or Pontifex Maximus) pays 20 Talents immediately. -1 to all die/dice rolls except +1 to normal Persuasion Attempts. No effect to Initiative DR.
- More Evil Omens Confidence erodes at all levels of government. Pontifex Maximus deposed with loss of 5 Influence. -2 to all die/dice rolls except +2 to Persuasion Attempts. No effect to Initiative DR. More Evil Omens have cumulative effect.
- Internal Disorder All undeveloped Provinces lose all Revenue during the coming turn and may not attempt Improvement dr. Next Revenue Phase: Revolt DR <= 4 = Revolt. Garrison Legion = +1 DRM per legion. Revolt = Governor and Legions killed. Province becomes War card with Provincial Forces.
- Increased Internal Disorder All undeveloped Provinces lose all Revenue during the coming turn and may not attempt Improvement dr. Next Revenue Phase: Revolt DR <= 5 = Revolt. Garrison Legion = +1 DRM per legion. Revolt = Governor and Legions killed. Province becomes War card with Provincial Forces.
- Manpower Shortage Increase Legion/Fleet Formation costs to 20 T. for each unit Cumulative with other Manpower Shortage Events or Results.
- Manpower Shortage Increase Legion/Fleet Formation costs to 30 T. for each unit Cumulative with other Manpower Shortage Events or Results.
- Mob Violence Draw Mortality chits equal to the current Unrest Level. Deaths are applicable only to those in Rome whose Popularity is < Unrest Level. Multiple riots are possible.
- More Mob Violence Draw Mortality chits equal to the current Unrest Level plus a dr. Deaths are applicable only to those in Rome whose Popularity is <= Unrest Level. Further riots are possible.
- Natural Disaster State immediately pays 50 Talents. 1-2: Destroy Mining 3-4: Destroy Harbor Fees 5: Destroy Armaments 6: Destroy Ship Building
- New Alliance Neutral sides with Rome tilting the balance of power. Enemy sues for peace. Applicable to War/Revolt of HRAO's choice at end of Senate Phase. State collects half of any Spoils of War (rounded down). Return War to deck for reshuffle.
- Another New Alliance Yet another Neutral sides with Rome against the same War. Enemy is desperate for peace. At end of Senate Phase, State collects all Spoils of War for the designated War and War card is discarded. Not usable vs Revolt.
- Pretender Emerges When the next Active War card appears, a randomly selected Province immediately revolts. The Governor is killed unless his legion garrison immediately attacks the Province. Any result but Victory will move the Province card to the Forum as an active Revolt whose Strength is increased by any Provincial forces thereon. Do not remove prior to Revolt.
- Pretender Victorious When the next Active War card appears, a randomly selected Province immediately revolts. The Governor and any legion garrisons are killed. Move the Province card to the Forum as an active Revolt whose Strength is increased by any Provincial forces thereon.
- Refuge The next enemy Leader killed by a Victory will instead be given Refuge by the next War/Revolt card drawn. That Leader may remain in play and aid that Refuge War/Revolt but is eliminated when that card is defeated. This Event remains in play until used.
- Rise from Refuge The enemy Leader will automatically activate all Wars/Revolts in play until he is defeated. This Event remains in play until used.
- Rhodian Maritime Alliance The State receives 8 free Fleets. Only maintenance costs in subsequent Revenue Phases apply. 8 Fleets (or all Rome has, whichever is less) must be disbanded at the end of the current War requiring the most Fleets. This card can be rejected by vote of the Senate in upcoming Senate Phase to avoid maintenance costs.
- Increased Rhodian Involvement Same as above but the State receives 12 Fleets.
- Storms at Sea Roman Fleets equal to a DR are sunk.
- Another Storm at Sea Roman Fleets equal to a DR are sunk.
- Trial of Verres Successful prosecution of corrupt Governor discourages Provincial misgovernment. During the next Revenue Phase, the State Income from every Province is increased by 3 T. Governor Personal Income is decreased by the same amount.
- Another Corruption Trial Successful prosecution of corrupt Governor discourages Provincial misgovernment. During the next Revenue Phase, the State Income from every Province is increased by 5 T. Governor Personal Income is decreased by the same amount.