TABLES

Mortality Roll (instead of drawing chits)

Roll a 36 sided dice:

1-30 = Appropriate Senator Dies
31-34 = No Death
35-36 = Draw Two (Roll two more times)

Ignore a roll that duplicates a previous roll except for Draw Two.

Random Events Table


TDR Early Republic Middle Republic Late Republic %chance TDR
-------------------------------------------------------------------------
3 Mob Violence Pretender Epidemic 0.5 3
4 Natural Disaster Storm at Sea Storm at Sea 1.4 4
5 Ally Deserts Ally Deserts Ally Deserts 2.8 5
6 Evil Omen Natural Disaster Pretender 4.6 6
7 Refuge Mob Violence Natural Disaster 6.9 7
8 Epidemic Internal Disorder Mob Violence 9.7 8
9 Drought Drought Drought 11.6 9
10 Evil Omens Evil Omens Evil Omens 12.5 10
11 Storm at Sea Epidemic Internal Disorder 12.5 11
12 Manpower Shortage Manpower Shortage Barbarian Raids 11.6 12
13 Allied Enthusiasm Barbarian Raids Manpower Shortage 9.7 13
14 New Alliance Allied Enthusiasm Trial of Verres 6.9 14
15 Rhodian Alliance New Alliance Allied Enthusiasm 4.6 15
16 Enemy Ally Deserts Enemy Ally Deserts Enemy Ally Deserts 2.8 16
17 Enemy Leader Dies Trial of Verres Enemy Leader Dies 1.4 17
18 Trial of Verres Rhodian Alliance New Alliance 0.5 18

Gladiator Games Table

              Slice &    Blood    Gladiator
Type Dice Fest Gala
Cost 7 13 18
Popularity +1 +2 +3
Unrest Level -1 -2 -3

Population Table

TDR*    Result
---------------------------------------
>=18 -3 Unrest Level
17 -2 Unrest Level
16 -1 Unrest Level
15 No Change
14 No Change
13 No Change
12 No Change
11 No Change
10 +1 Unrest Level
9 +2 Unrest Level
8 +3 Unrest Level
7 +3 Unrest Level, Manpower Shortage
6 +4 Unrest Level
5 +4 Unrest Level, Manpower Shortage
 4 +5 Unrest Level
3 +5 Unrest Level, Manpower Shortage
 2 +5 Unrest Level, No Recruitment
1 +5 Unrest Level, No Recruitment, Mob
0 +6 Unrest Level, No Recruitment, Mob
< 0 People Revolt; all players lose

* Triple Dice Roll - Unrest Level + HRAO Popularity - 1/Evil Omen

Adjustments When
-1 Victory immediately after battle
+1 Disaster immediately after battle
+2 Defeat immediately after battle
+1 Drought beginning of Population Phase
+1 Unprosecuted War beginning of Population Phase

Mob = Draw 6 Mortality chits; affects only Senators in Rome.

Land Bills

Type                   I     II    III
Number 1 2 3
Cost 20 5/YR 10/YR
Popularity
Sponsor +2 +2 +4
Cosponsor +1 +1 +2
Vote No -1 -1 -2
Unrest Level -1 -2 -3

Repeal: Popularity Loss
Sponsor -2 -2 -4
Vote Yes -1 -1 -2
Unrest Level +1 +2 +3

Popular Appeal Table

[DR+Popularity]
Modified DR Result
<= 2 Accused Killed
3 -16 Votes
4 -12 Votes
5 -8 Votes
6 -4 Votes
7 No Change
8 +4 Votes
9 +8 Votes
10 +12 Votes
11 +16 Votes
>=12 Accused Freed*

* Accused Freed
Draw 1 Mortality Chit for each number by which the modified DR exceeds 11
to see if either the Censor and/or the Prosecutor (the only two vulnerable
to the chit draw) are killed by an enraged mob.

Voting Summary

Votes :       +Oratory Rating
+1 per Knight
+1 per 1 Talent Bribe from Personal Treasury
Battle Votes: +1 per Priest
Pontifex Maximus doubles votes except for Bribes
Consul for Life: + Nominee's Influence
Prosecution : + Defendant's Influence

Assassination Table

Modified dr       Result
>=5 Killed
3-4 No Effect
<=2 Caught

Combat Results Table

TDR*   Result       Losses
---------------------------------------
<= 3 Defeat All
4 Defeat 4 Legions/4 Fleets
5 Defeat 3 Legions/3 Fleets
6 Defeat 2 Legions/2 Fleets
7 Defeat 1 Legion /1 Fleet
8 Stalemate 5 Legions/5 Fleets
9 Stalemate 4 Legions/4 Fleets
10 Stalemate 3 Legions/3 Fleets
11 Stalemate 2 Legions/2 Fleets
12 Stalemate 1 Legion /1 Fleet
13 Stalemate No Losses
14 Victory 4 Legions/4 Fleets
15 Victory 3 Legions/3 Fleets
16 Victory 2 Legions/2 Fleets
17 Victory 1 Legion /1 Fleet
>=18 Victory No Losses

* Triple Dice Roll + Strength Difference + Commander DRM - 1/Evil Omens

Combat Percentages

Bonus %Defeat %Stalemate %Victory %Victory
NoLosses
-------------------------------------------
0 16.2 67.6 16.2 0.5
1 9.3 64.8 25.9 2.9
2 4.7 57.8 37.5 4.7
3 2.9 48.1 49.0 9.3
4 0.5 37.0 62.1 16.2
5 25.9 74.1 25.9
6 16.2 83.8 37.5
7 9.3 90.7 50.0
8 4.7 95.3 62.5
9 2.9 97.1 74.1
10 0.5 99.5 83.8
11 100.0 90.7
12 95.3
13 98.1
14 99.5
15 100.0

Legion Allegiance

Early Republic:  5-6
Middle Republic: 4-6
Late Republic: 3-6
drm: 1 Talent each

Influence Gains/Losses Summary

Dictator              +7    3 Wars or One War >= 20
Consul +5 Cannot repeat
Censor +5 May repeat
Pontifex Maximus +5
Master of Horse +3 Appointed by Dictator
Priest +1

Minor Prosecution -5 -5 Popularity also
Successful Prosecutor +Half of influence lost by Defendant
Faction Leader of
caught Assassin -5 +Major Prosecution
Unanimous Rejection -1

Develop Province +3 Governor

10T Contribution +1
25T Contribution +3
50T Contribution +7

Victory in War +Half of intrinsic war strength (same Popularity gain)
Disband Legion +1 +1 Oratory also