ROBO16. Machine Gun Nest

1st Player: Attacker

Time Limit: 3 Decks

Action Deck:

No cards to be removed from the Action Deck.
Use Jungle rules for Japanese vs American/British/French matchups.

Special Rules:

ROBO16.1

The defender starts all his groups in Woods and is not subject to terrain placement by the attacker. The defender may not move to range chit < 0.

ROBO16.2

Minefields and Pillbox are cower. Snipers are cower for the attacker only.

Victory Conditions:

The attacker wins by breaking the defender. The defender wins by avoiding the attacker's Victory Conditions.

Order of Battle:

Attacker:

U.S.: 1-12, RGL w/10 shots
Germany: 1-10, RGL w/10 shots
U.S.S.R: 1-15, RGL w/10 shots
Britain: 1-10, RGL w/10 shots
Japan: 1-13, RGL w/10 shots
France: 1-12, RGL w/10 shots
Italy: 1-18, RGL w/10 shots

Defender:

U.S.(185): 1, 15, 21, 22
Germany(185): 7, 13, 21, 23
U.S.S.R.(185): 1, 3, 9, 13, 22,
HMG
Britain(185): 6, 13, 21, 25
Japan(183): 12, 14, 15, 21, HMG
France(185): 4, 8, 13, 20, 21
Italy(185): 4, 6, 7, 8, 18, 21, HMG