Tables

Table 1: Infiltration Modifiers

Situation Modifier
Night and Target Group is not Illuminated -3
Jungle Scenario -1
Each Smoke Card in Target or Infiltrating Group -2
Infiltrating Group is in Brush -2
Infiltrating Group is in Woods/Oasis/Jungle -1
Infiltrating Group is in Hill +1
Infiltrating Group is in Open Ground +2
Infiltrating Group is in Marsh/Soft Sand/Wire/Minefield NA
Infiltrating Group is not in any of the above Terrain 0
Infiltrating Group is Moving +2
Infiltrating Group is itself Infiltrated +2
Infiltrating Group is Japanese -1
Target Group is in Minefield NA
Target Group is in Pillbox +1
Target Group is not in Minefield/Pillbox 0
Target Group is Moving +2
Each Pinned Non-AFV Card in Target Group -1
Target AFV is Buttoned Up or Pinned +1
Target AFV is Crew Exposed (CE) and not Open Topped +3
Target AFV is Crew Exposed (CE) and Open Topped +4
Each Commander Killed suffered by Target AFV -1
Conceal -1, -2, -3 (one per Infiltrator) -1, -2, -3
PC is a Guard or Wounded NA

All the above Modifiers are applied to the Base Number which is equal to the number of cards in the Target Group.

Table 1A: % Chance to Infiltrate

RPC 1 2 3 4 5 6 7 8 9 0
% 80 66 52 40 30 22 16 12 9 7

Example: Attempt to infiltrate from Brush vs a buttoned up moving AFV:
1 (# PC in target group) -2 (from Brush) +2 (moving target) +1 (buttoned) = 2; (66% chance)

Table 2: Infantry CC Values

CC Value = Printed Morale + Modifiers listed below:

Weapon/Status Modifier
Rifle +5
Carbine/Assault Rifle +4
Machine Pistol (Japanese) +4
Machine Pistol +3
BAR +2
LMG (Japanese) +2
LMG +1
Flamethrower -1
All other Weapons 0
Unarmed 0
Carrying Secondary Weapon and Primary Weapon -1
Weapon is Malfunctioned -1
PC is Pinned -4
PC is Assistant Crewman 0*
PC is Wounded and Unpinned -4
PC is Wounded and Pinned -4*
PC is Wounded, Pinned, and Unarmed defeated
PC is Guard 1/2*CCV
PC is Banzai and in Stream/Marsh or Wire (each) -1
PC is attempting to capture a Prisoner -2
Each extra Attacker +3
Conceal -1, -2, -3 (non Banzai) +1, +2, +3**

*: PC is considered Unarmed
**: +2, +3, +4 if PC is a Partisan

Table 3: CC vs AFV Modifiers

Situation Modifier
Each previous CC attack vs AFV this turn +1
Attacker is Berserk/Banzai -3
Attacker is Wounded -2
Attacker is Heroic +1
Attacker is Japanese +1
Attacker has ATMM or DC +4
Attacker is Unarmed NA
AFV is in Buildings +3
AFV is in Woods/Oasis/Jungle/Wall/Gully +2
AFV is in Brush +1
AFV is not in any of the above Terrain 0
Each Smoke card in AFV group +1
AFV is CE -1
AFV is Buttoned Up +1
AFV is Open Topped +3
AFV is Immobilized/Bogged +2
Each friendly, adjacent, unpinned infantry group at same range -2
Each Commander Killed AFV has suffered +2

Modified Result: <= 0: Attacker is Eliminated; 1-5: No Effect; 6: AFV is Immobilized; >=7: AFV is Eliminated;